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Shadowdark RPG vs Worlds Without Number

Compare Shadowdark RPG and Worlds Without Number side by side. See differences in complexity, dice, genre, cost, and more.

Shadowdark RPGWorlds Without Number
GenreFantasyFantasy
Play StyleDeadly, Dungeon Crawl, Rules-Light, Low-Prep, Gritty, Fast-Paced, Theater of the Mind, Ascending AC, Roll to Cast, Random TablesSandbox, Exploration, Faction Play, Worldbuilding, Tactical, Ascending AC, Vancian Casting
Core MechanicRoll d20 + ability modifier vs. DC/AC. Real-time torch tracking (1 real-world hour per torch), risky spellcasting (fail a check and lose the spell for the day), and randomized character generation (3d6 down the line).2d6 + skill + attribute ≥ target for skills; d20 + modifiers vs. AC for combat. OSR-inspired with modern refinements.
Diced202d6 / d20
ComplexityVery LowMedium
AccessibilityHighVery High
RunnabilityHighVery High
LicenseShadowdark RPG Third-Party LicenseProprietary
Cost$$Free / $$
PublisherThe Arcane LibrarySine Nomine Publishing
Year20232021
Best ForTense, fast-paced dungeon crawling where resource management and player ingenuity matter more than character builds. Ideal for groups wanting old-school lethality with a modern, 5e-familiar ruleset.Sandbox fantasy campaigns with deep worldbuilding tools, faction turns, and an OSR-flavored system from the creator of Stars Without Number.
HighlightsReal-time torch mechanic adds tension, near-zero prep with built-in random tables, 5e-familiar so easy to learn, fast combatFree version is very generous, comprehensive sandbox and worldbuilding tools, faction system, compatible with SWN
ConsiderationsLimited character customization at creation, random talent progression removes some player agency, real-time torch tracking requires consistent timekeeping, carousing is the only XP pathOSR combat can feel basic compared to modern tactical systems, limited mechanical support for narrative or story-arc campaigns, no built-in social encounter system