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Shadowdark RPG vs Worlds Without Number

Compare Shadowdark RPG and Worlds Without Number side by side. See differences in complexity, dice, genre, cost, and more.

Shadowdark RPGWorlds Without Number
GenreFantasyFantasy
Play StyleDeadly, Dungeon Crawl, Rules-Light, Low-Prep, Theater of the Mind, Ascending AC, Roll to Cast, Random TablesSandbox, Exploration, Faction Play, Worldbuilding, Tactical, Ascending AC, Vancian Casting
Core MechanicRoll d20 + ability modifier vs. DC/AC. Real-time torch tracking (1 real-world hour per torch), risky spellcasting (fail a check and lose the spell until you rest), and randomized character generation (3d6 down the line).2d6 + skill + attribute ≥ target for skills; d20 + modifiers vs. AC for combat. OSR-inspired with modern refinements.
Diced202d6 / d20
ComplexityLowMedium
AccessibilityHighVery High
RunnabilityVery HighHigh
LicenseShadowdark RPG Third-Party LicenseProprietary
Cost$$Free / $$
PublisherThe Arcane LibrarySine Nomine Publishing
Year20232021
Best ForTense, fast-paced dungeon crawling where resource management and player ingenuity matter more than character builds. Ideal for groups wanting old-school lethality with a modern, 5e-familiar ruleset.Sandbox fantasy campaigns with deep worldbuilding tools, faction turns, and an OSR-flavored system from the creator of Stars Without Number.
HighlightsLight burns in real time (one torch lasts one real-world hour), turning the dungeon into a ticking clock that pressures every decision. Built-in random tables for dungeons, NPCs, and treasure let the GM generate content at the table with almost no prep. Casting requires a spellcasting check, and failure ends the spell and locks it until you rest, making every spell a gamble rather than a guaranteed resource.Free version is very generous, comprehensive sandbox and worldbuilding tools, faction system, compatible with SWN
ConsiderationsCharacter creation offers limited customization: ancestry, class, and rolled stats, with little room for build optimization. Talents are gained by random roll at level up, so advancement is partly out of the player's control. Real-time light tracking only works if someone reliably tracks elapsed time, which can be disruptive or forgotten at the table.OSR combat can feel basic compared to modern tactical systems, limited mechanical support for narrative or story-arc campaigns, no built-in social encounter system