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Shadowdark RPG

Core Rulebook
Old-school dungeon crawling with real-time torches and 5e-style mechanics
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fantasy
DeadlyDungeon CrawlRules-LightLow-PrepTheater of the MindAscending ACRoll to CastRandom Tables
Languages: English
Diced20
System FamilyOSR
Cost$$
LicenseShadowdark RPG Third-Party License
PublisherThe Arcane Library
Year2023
Complexity Low
Accessibility High
Runnability Very High

Core Mechanic

Roll d20 + ability modifier vs. DC/AC. Real-time torch tracking (1 real-world hour per torch), risky spellcasting (fail a check and lose the spell until you rest), and randomized character generation (3d6 down the line).

Best For

Tense, fast-paced dungeon crawling where resource management and player ingenuity matter more than character builds. Ideal for groups wanting old-school lethality with a modern, 5e-familiar ruleset.

Highlights

Light burns in real time (one torch lasts one real-world hour), turning the dungeon into a ticking clock that pressures every decision. Built-in random tables for dungeons, NPCs, and treasure let the GM generate content at the table with almost no prep. Casting requires a spellcasting check, and failure ends the spell and locks it until you rest, making every spell a gamble rather than a guaranteed resource.

Considerations

Character creation offers limited customization: ancestry, class, and rolled stats, with little room for build optimization. Talents are gained by random roll at level up, so advancement is partly out of the player's control. Real-time light tracking only works if someone reliably tracks elapsed time, which can be disruptive or forgotten at the table.