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Dungeon Crawl Classics

Core Rulebook
Peasants face lethal dungeons and unpredictable sorcery
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Third-Party Publishing
Languages: English, Spanish, Portuguese, German, French, Italian

Best For

Groups who want dangerous dungeon expeditions with randomly generated adventurers and risky magic. Campaigns can begin with several peasants per player and follow the survivors into classed adventuring.

Core Mechanic

Roll d20 plus modifiers to meet or exceed a difficulty or Armor Class. Circumstances shift the die up or down a chain from d3 to d30.

Diced3–d30
System FamilyOSR
PublisherGoodman Games
Year2012
ComplexityHow much there is to learn
High

The d20 core makes the first funnel straightforward. Class resources interact with the dice chain and combat action economy. Magic adds spellburn and escalating cleric disapproval. Learning these interlocking systems requires preparation beyond the basic roll.

AvailabilityHow you get the rules
  • Free to tryQuickstartA free starter you can actually play
  • Get it nowSold newIn print or as a legal PDF
RunnabilityWhat the book gives you to run it
  • ✓IndexFind any rule by page number
  • ✓GM guidanceA chapter on how to run the game
  • ✓Examples of playRules shown in action at the table
  • ✓Quick referenceCheat sheet or summary tables
  • ✓Cross-referencesRules point to each other by page

5 of 5 book tools found in the core book

Highlights

The character funnel lets survival determine the starting adventuring party. Mighty Deeds let warriors and dwarves attempt improvised combat maneuvers alongside attacks. Spell checks scale magical effects with the casting result.

Considerations

Random starting attributes and occupations limit planned character builds. The default funnel puts several fragile characters under each player’s control. The dice chain uses unusual die sizes with ordinary-dice substitutions.

Creator information

Third-Party Publishing

Commercial publishing allowed
RoutePublisher-approved compatibility license
Commercial useAllowed with conditions
LicenseDCC Indie Publisher license

Rules license Open Game License 1.0a; DCC Indie Publisher license

What it covers

Original DCC-compatible products using game mechanics. Proper nouns and named characters require separate permission.

Sign the DCC license and obtain final-product approval. The compatibility logo is supplied after approval. Avoid reprinting core material; submit Kickstarter page drafts at least two weeks before launch.

Read official terms Verified 2026-10-10 · Summary only, not legal advice. Check current terms before publishing.

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