Dungeon Crawl Classics vs Mörk Borg
Compare Dungeon Crawl Classics and Mörk Borg side by side. See differences in complexity, dice, genre, and more.
| Dungeon Crawl Classics | Mörk Borg | |
|---|---|---|
| Genre | Fantasy | Fantasy, Horror |
| Tags | Dungeon Crawl, Deadly, Random Character Creation, Roll to Cast, Random Tables, Corruption, Gonzo, Exploration, Sword & Sorcery, Strong GM Support | Rules-Light, Deadly, Dungeon Crawl, Dark Fantasy, Grimdark, Atmospheric, Random Character Creation, Random Tables, Roll to Cast, One-Shot Friendly |
| Core Mechanic | Roll d20 plus modifiers to meet or exceed a difficulty or Armor Class. Circumstances shift the die up or down a chain from d3 to d30. | Roll a d20 plus an ability modifier and meet or exceed a difficulty rating to succeed. Players roll both attacks and defence in combat. |
| Dice | d3–d30 | d20 |
| Complexity | High | Low |
| Availability | Free quickstart | Free core rules |
| Runnability | 5 of 5 book tools | 3 of 5 book tools |
| License | Open Game License 1.0a; DCC Indie Publisher license | MÖRK BORG Third Party License |
| Third-Party Publishing | Commercial publishing allowed — Publisher-approved compatibility license | Commercial publishing allowed — Open license |
| Summary only, not legal advice. Check current terms before publishing. | ||
| Publisher | Goodman Games | Free League Publishing |
| Year | 2012 | 2020 |
| Languages | English, Spanish, Portuguese, German, French, Italian | Swedish, English, French, Italian, Japanese |
| Best For | Groups who want dangerous dungeon expeditions with randomly generated adventurers and risky magic. Campaigns can begin with several peasants per player and follow the survivors into classed adventuring. | Groups who want short, lethal dungeon expeditions in a world approaching its foretold destruction. |
| Highlights | The character funnel lets survival determine the starting adventuring party. Mighty Deeds let warriors and dwarves attempt improvised combat maneuvers alongside attacks. Spell checks scale magical effects with the casting result. | The Calendar of Nechrubel generates worsening disasters until the seventh Misery ends the world. Optional Omens let characters spend limited luck to avert disastrous rolls. Random equipment and character traits make replacement adventurers quick to generate. |
| Considerations | Random starting attributes and occupations limit planned character builds. The default funnel puts several fragile characters under each player’s control. The dice chain uses unusual die sizes with ordinary-dice substitutions. | Characters can begin with just one hit point and die immediately below zero. Failed spellcasting damages the caster and prevents further casting for an hour. Advancement can lower abilities as well as improve them. |