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Dungeon Crawl Classics vs Mörk Borg

Compare Dungeon Crawl Classics and Mörk Borg side by side. See differences in complexity, dice, genre, and more.

Dungeon Crawl ClassicsMörk Borg
GenreFantasyFantasy, Horror
TagsDungeon Crawl, Deadly, Random Character Creation, Roll to Cast, Random Tables, Corruption, Gonzo, Exploration, Sword & Sorcery, Strong GM SupportRules-Light, Deadly, Dungeon Crawl, Dark Fantasy, Grimdark, Atmospheric, Random Character Creation, Random Tables, Roll to Cast, One-Shot Friendly
Core MechanicRoll d20 plus modifiers to meet or exceed a difficulty or Armor Class. Circumstances shift the die up or down a chain from d3 to d30.Roll a d20 plus an ability modifier and meet or exceed a difficulty rating to succeed. Players roll both attacks and defence in combat.
Diced3–d30d20
ComplexityHighLow
AvailabilityFree quickstartFree core rules
Runnability5 of 5 book tools3 of 5 book tools
LicenseOpen Game License 1.0a; DCC Indie Publisher licenseMÖRK BORG Third Party License
Third-Party PublishingCommercial publishing allowed — Publisher-approved compatibility licenseCommercial publishing allowed — Open license
Summary only, not legal advice. Check current terms before publishing.
PublisherGoodman GamesFree League Publishing
Year20122020
LanguagesEnglish, Spanish, Portuguese, German, French, ItalianSwedish, English, French, Italian, Japanese
Best ForGroups who want dangerous dungeon expeditions with randomly generated adventurers and risky magic. Campaigns can begin with several peasants per player and follow the survivors into classed adventuring.Groups who want short, lethal dungeon expeditions in a world approaching its foretold destruction.
HighlightsThe character funnel lets survival determine the starting adventuring party. Mighty Deeds let warriors and dwarves attempt improvised combat maneuvers alongside attacks. Spell checks scale magical effects with the casting result.The Calendar of Nechrubel generates worsening disasters until the seventh Misery ends the world. Optional Omens let characters spend limited luck to avert disastrous rolls. Random equipment and character traits make replacement adventurers quick to generate.
ConsiderationsRandom starting attributes and occupations limit planned character builds. The default funnel puts several fragile characters under each player’s control. The dice chain uses unusual die sizes with ordinary-dice substitutions.Characters can begin with just one hit point and die immediately below zero. Failed spellcasting damages the caster and prevents further casting for an hour. Advancement can lower abilities as well as improve them.