Mörk Borg
CoreBest For
Groups who want short, lethal dungeon expeditions in a world approaching its foretold destruction.
Core Mechanic
Roll a d20 plus an ability modifier and meet or exceed a difficulty rating to succeed. Players roll both attacks and defence in combat.
Most actions use one d20 test against a difficulty rating. Combat adds damage-reducing armor and injury rules. Optional classes and spellcasting introduce a small set of exceptions.
- Free to tryFull core rulesLegally free as an SRD, PDF, or official web rules
- Get it nowAvailable nowFree to download or read online
- ✓IndexFind any rule by page number
- –GM guidanceNo how-to-run chapter
- –Examples of playNo worked examples of play
- ✓Quick referenceCheat sheet or summary tables
- ✓Cross-referencesRules point to each other by page
3 of 5 book tools found in the core book
Highlights
The Calendar of Nechrubel generates worsening disasters until the seventh Misery ends the world. Optional Omens let characters spend limited luck to avert disastrous rolls. Random equipment and character traits make replacement adventurers quick to generate.
Considerations
Characters can begin with just one hit point and die immediately below zero. Failed spellcasting damages the caster and prevents further casting for an hour. Advancement can lower abilities as well as improve them.
Third-Party Publishing
Free or commercial compatible material and reuse of game mechanics; book art and text require permission except the Prophecy. Required attribution and copyright notices apply, with branding and content restrictions.
Official logos require permission; no implied endorsement or NFTs.
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