Sword & sorcery adventure where magic is dark, luck runs out, and every battle leaves a mark
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fantasy
DeadlyGrittySandboxExplorationCombat-HeavyLow-PrepDungeon CrawlOne-Shot FriendlyAtmosphericRoll to CastOpen SourceRandom Tables
Languages: English
Diced20
System FamilyStandalone
Cost$$
LicenseCC BY-SA 4.0
PublisherPickpocket Press
Year2024
ComplexityLow
AccessibilityHigh
CommunityVery Low
Core Mechanic
Roll d20 under attribute to succeed (roll-under). Luck saves deplete your Luck attribute with each success, ratcheting tension. Combat uses Nat 19 effects, Exploits, Fumbles, Crits, and Trauma tables. Dark & Dangerous Magic risks madness and Veil monsters when casting spells.
Best For
Sword & sorcery fans who want fast, brutal combat with diminishing Luck, dark & dangerous magic, and rich emergent sandbox play — group or solo.
Highlights
Distinctive diminishing Luck mechanic, combat with Exploits and Trauma is consequential, large GM toolbox (hexploration, oracles, hirelings, mass battle), solo rules included, Creative Commons license
Considerations
Diminishing Luck mechanic means characters weaken as they succeed, limited magical options in core rules, requires GM comfort with sandbox hexcrawl prep