Mörk Borg vs Tales of Argosa
Compare Mörk Borg and Tales of Argosa side by side. See differences in complexity, dice, genre, and more.
| Mörk Borg | Tales of Argosa | |
|---|---|---|
| Genre | Fantasy, Horror | Fantasy |
| Tags | Rules-Light, Deadly, Dungeon Crawl, Dark Fantasy, Grimdark, Atmospheric, Random Character Creation, Random Tables, Roll to Cast, One-Shot Friendly | Deadly, Sandbox, Combat-Heavy, Dungeon Crawl, Roll to Cast, Gritty, CC-Licensed Rules, Sword & Sorcery |
| Core Mechanic | Roll a d20 plus an ability modifier and meet or exceed a difficulty rating to succeed. Players roll both attacks and defence in combat. | Roll d20 under attribute to succeed (roll-under). Luck saves deplete your Luck attribute with each success, ratcheting tension. Combat uses Nat 19 effects, Exploits, Fumbles, Crits, and Trauma tables. Dark & Dangerous Magic risks madness and Veil monsters when casting spells. |
| Dice | d20 | d20 |
| Complexity | Low | Low |
| Availability | Free core rules | Paid |
| Runnability | 3 of 5 book tools | 5 of 5 book tools |
| License | MÖRK BORG Third Party License | CC BY-SA 4.0 |
| Third-Party Publishing | Commercial publishing allowed — Open license | Not yet researched |
| Summary only, not legal advice. Check current terms before publishing. | ||
| Publisher | Free League Publishing | Pickpocket Press |
| Year | 2020 | 2024 |
| Languages | Swedish, English, French, Italian, Japanese | English |
| Best For | Groups who want short, lethal dungeon expeditions in a world approaching its foretold destruction. | Sword & sorcery fans who want fast, brutal combat with diminishing Luck, dark & dangerous magic, and rich emergent sandbox play: group or solo. |
| Highlights | The Calendar of Nechrubel generates worsening disasters until the seventh Misery ends the world. Optional Omens let characters spend limited luck to avert disastrous rolls. Random equipment and character traits make replacement adventurers quick to generate. | Distinctive diminishing Luck mechanic, combat with Exploits and Trauma is consequential, large GM toolbox (hexploration, oracles, hirelings, mass battle), solo rules included, Creative Commons license |
| Considerations | Characters can begin with just one hit point and die immediately below zero. Failed spellcasting damages the caster and prevents further casting for an hour. Advancement can lower abilities as well as improve them. | The Diminishing Luck mechanic means characters weaken as they succeed. There are limited magical options in the core rules. The game requires GM comfort with sandbox hexcrawl prep. |