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Swords & Wizardry

Complete Rulebook, Revised
Dungeon delving, deadly wilds, and strongholds carved from the frontier
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fantasy
Classic FantasyDungeon CrawlDeadlyVancian CastingAscending ACDescending ACDomain ManagementTheater of the Mind
Languages: English
Diced20
System FamilyOSR
CostFree (SRD) / $$
LicenseAll Rights Reserved
PublisherMythmere Games
Year2023
Complexity Low
Accessibility High
Runnability High

Core Mechanic

Roll a d20 to hit, comparing the result to the target's Armor Class using either ascending bonuses or the original descending-AC math. A single saving throw number, adjusted by class, resolves every save against poison, magic, breath, and the rest.

Best For

Players who want a clean, flexible retroclone of original-style fantasy for old-school dungeon crawling and sandbox campaigns that grow into domain play.

Highlights

Every character uses a single saving throw number modified by class, replacing the five-category save table of the games it emulates. Combat supports both ascending and descending Armor Class with parallel to-hit rules, so groups can use modern or original-style math from one book. Name-level characters can clear and hold wilderness to found strongholds, with random-castle and freehold rules turning late play into domain management.

Considerations

Character death comes fast at low levels, where first-level hit points are often low enough for a single hit to be lethal. Spellcasters prepare a fixed list of spells in advance and expend each on casting, with no flexible at-will magic. Many situations are resolved by Referee ruling rather than codified procedure.