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Stars Without Number vs Worlds Without Number

Compare Stars Without Number and Worlds Without Number side by side. See differences in complexity, dice, genre, and more.

Stars Without NumberWorlds Without Number
GenreSci-FiFantasy
TagsSandbox, Exploration, Low-Prep, Faction Play, Tactical, Ascending AC, Vancian CastingSandbox, Exploration, Faction Play, Strong GM Support, Gritty, Classic Fantasy, Random Tables, Hexcrawl, Low-Prep, Domain Management
Core Mechanic2d6 + skill + attribute ≥ target for skills; d20 + modifiers for combat. OSR-inspired.Skill checks roll 2d6 plus the relevant skill level and attribute modifier against a difficulty. Attacks roll d20 plus base attack bonus, combat skill, and attribute modifier against the target's Armor Class. A missed melee attack can still inflict Shock damage when the target's AC is low enough.
Dice2d6 / d202d6 / d20
ComplexityMediumMedium
AvailabilityFree core rulesFree core rules
Runnability5 of 5 book tools5 of 5 book tools
LicenseProprietaryCC0 1.0 Universal (SRD 1.0); proprietary core books
Third-Party PublishingNot yet researchedCommercial publishing allowed — Worlds Without Number System Reference Document (SRD 1.0) under CC0 1.0 Universal
Summary only, not legal advice. Check current terms before publishing.
PublisherSine Nomine PublishingSine Nomine Publishing
Year20172021
LanguagesEnglishEnglish
Best ForSandbox sci-fi campaigns with comprehensive GM tools for faction turns, sector generation, and adventure creation.Groups who want an open fantasy sandbox where their own goals drive play. Faction turns and campaign-building tools keep the world moving between sessions.
HighlightsFree version is generous, comprehensive sandbox tools, faction systemThe campaign chapter turns worldbuilding into procedures, with tags and tables that keep sandbox preparation to one session ahead. Faction turns let rival powers act between sessions, so the setting changes even when the players are elsewhere. Shock damage keeps melee misses meaningful and makes armor and shields matter in close combat.
ConsiderationsOSR combat can feel flat compared to modern tactical systems, B/X heritage means limited mechanical support for social or narrative playCombat resolution is deliberately simple, with positioning and Shock carrying most of the tactical weight. The rules assume a sandbox campaign and offer little structure for pre-planned story arcs. Social conflict is handled by skill checks and GM judgment rather than a dedicated subsystem.