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Stars Without Number vs Wolves of God

Compare Stars Without Number and Wolves of God side by side. See differences in complexity, dice, genre, and more.

Stars Without NumberWolves of God
GenreSci-FiHistorical
TagsSandbox, Exploration, Low-Prep, Faction Play, Tactical, Ascending AC, Vancian CastingSandbox, Exploration, Worldbuilding, Low-Prep, Ascending AC
Core Mechanic2d6 + skill + attribute ≥ target for skills; d20 + modifiers for combat. OSR-inspired.2d6 + skill + attribute ≥ target for skill checks; d20 + modifiers vs. AC for combat. Same engine as Stars/Worlds Without Number adapted for a historical setting.
Dice2d6 / d202d6 / d20
ComplexityMediumMedium
AvailabilityFree core rulesPaid
Runnability5 of 5 book tools4 of 5 book tools
LicenseProprietaryOGL 1.0a
Third-Party PublishingNot yet researchedNot yet researched
PublisherSine Nomine PublishingSine Nomine Publishing
Year20172020
LanguagesEnglishEnglish
Best ForSandbox sci-fi campaigns with comprehensive GM tools for faction turns, sector generation, and adventure creation.Historical Dark Ages campaigns set in Anglo-Saxon England with dungeon-delving into Roman ruins, sandbox tools, and Kevin Crawford's signature GM aids.
HighlightsFree version is generous, comprehensive sandbox tools, faction systemDetailed historical setting with Crawford's sandbox tools, distinctive Anglo-Saxon flavor, Roman ruins as dungeons, compatible with other Sine Nomine products
ConsiderationsOSR combat can feel flat compared to modern tactical systems, B/X heritage means limited mechanical support for social or narrative playVery niche historical setting, limited appeal outside Dark Ages fans, no free version