TTRPG Wiki

Compare tabletop RPG systems to find your next game

Godbound vs Wolves of God

Compare Godbound and Wolves of God side by side. See differences in complexity, dice, genre, and more.

GodboundWolves of God
GenreFantasyHistorical
TagsSandbox, High-Power, Worldbuilding, Toolkit, Ascending AC, Mana PointsSandbox, Exploration, Worldbuilding, Low-Prep, Ascending AC
Core MechanicAttribute checks: roll 1d20 equal to or above (21 minus attribute score). Attacks: roll 1d20 + attack bonus vs AC. Fray die deals automatic damage to lesser foes each round. Divine powers fueled by Effort (commit to activate gifts). Dominion points spent to reshape the world at large.2d6 + skill + attribute ≥ target for skill checks; d20 + modifiers vs. AC for combat. Same engine as Stars/Worlds Without Number adapted for a historical setting.
Diced202d6 / d20
ComplexityMediumMedium
AvailabilityFree core rulesPaid
Runnability5 of 5 book tools4 of 5 book tools
LicenseOGL (Free Edition available)OGL 1.0a
Third-Party PublishingNot yet researchedNot yet researched
PublisherSine Nomine PublishingSine Nomine Publishing
Year20162020
LanguagesEnglishEnglish
Best ForGroups who want to play divine heroes reshaping nations and battling gods: epic-scale OSR sandbox campaigns with world-building baked in.Historical Dark Ages campaigns set in Anglo-Saxon England with dungeon-delving into Roman ruins, sandbox tools, and Kevin Crawford's signature GM aids.
HighlightsFree edition is a complete game, Dominion/Faction system for world-shaping, Fray die handles demigod power level cleanly, detailed GM sandbox tools, compatible with OSR modulesDetailed historical setting with Crawford's sandbox tools, distinctive Anglo-Saxon flavor, Roman ruins as dungeons, compatible with other Sine Nomine products
ConsiderationsHigh-power premise limits traditional dungeon crawling, Effort tracking across multiple Words gets complex, Arcem setting is deeply baked inVery niche historical setting, limited appeal outside Dark Ages fans, no free version