Wolves of God
1st EditionBest For
Historical Dark Ages campaigns set in Anglo-Saxon England with dungeon-delving into Roman ruins, sandbox tools, and Kevin Crawford's signature GM aids.
Core Mechanic
2d6 + skill + attribute ≥ target for skill checks; d20 + modifiers vs. AC for combat. Same engine as Stars/Worlds Without Number adapted for a historical setting.
It uses the Without Number engine: 2d6 plus skill for tasks, d20 for combat, set in Dark Ages England. The depth is twofold magic, with pagan Galdor spells and Christian Saint miracles as separate systems. Hero classes and a Glory track shape advancement.
- Free to tryNothing freeNo free rules or starter
- Get it nowSold newIn print or as a legal PDF
- ✓IndexFind any rule by page number
- ✓GM guidanceA chapter on how to run the game
- ✓Examples of playRules shown in action at the table
- –Quick referenceNo cheat sheet or summary tables
- ✓Cross-referencesRules point to each other by page
4 of 5 book tools found in the core book
Highlights
Detailed historical setting with Crawford's sandbox tools, distinctive Anglo-Saxon flavor, Roman ruins as dungeons, compatible with other Sine Nomine products
Considerations
Very niche historical setting, limited appeal outside Dark Ages fans, no free version
Rules license OGL 1.0a
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