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Ashes Without Number vs Wolves of God

Compare Ashes Without Number and Wolves of God side by side. See differences in complexity, dice, genre, and more.

Ashes Without NumberWolves of God
GenrePost-ApocalypticHistorical
TagsSandbox, Deadly, Gritty, Exploration, Survival, Faction Play, Ascending ACSandbox, Exploration, Worldbuilding, Low-Prep, Ascending AC
Core Mechanic2d6 + skill + attribute modifier ≥ target for skill checks; d20 + modifiers for combat. Edges and Foci customize survivors. Enclave turn manages settlement-level play. Mutation system for mutant wasteland campaigns.2d6 + skill + attribute ≥ target for skill checks; d20 + modifiers vs. AC for combat. Same engine as Stars/Worlds Without Number adapted for a historical setting.
Dice2d6 / d202d6 / d20
ComplexityMediumMedium
AvailabilityFree core rulesPaid
Runnability5 of 5 book tools4 of 5 book tools
LicenseProprietaryOGL 1.0a
Third-Party PublishingNot yet researchedNot yet researched
PublisherSine Nomine PublishingSine Nomine Publishing
Year20252020
LanguagesEnglishEnglish
Best ForSandbox post-apocalyptic campaigns (nuclear wastelands, zombie deadlands, or societal collapse) with the same incredible GM tools as Stars Without Number.Historical Dark Ages campaigns set in Anglo-Saxon England with dungeon-delving into Roman ruins, sandbox tools, and Kevin Crawford's signature GM aids.
HighlightsThree apocalypse flavors (mutant wasteland, zombie deadlands, after the fall), comprehensive sandbox GM tools with encounter site and enclave generators, mutations and cybernetics, compatible with other Without Number gamesDetailed historical setting with Crawford's sandbox tools, distinctive Anglo-Saxon flavor, Roman ruins as dungeons, compatible with other Sine Nomine products
ConsiderationsOSR combat can feel flat, dense 294-page rulebook, requires GM comfort with sandbox playVery niche historical setting, limited appeal outside Dark Ages fans, no free version