Beyond the Wall vs Wolves of God
Compare Beyond the Wall and Wolves of God side by side. See differences in complexity, dice, genre, and more.
| Beyond the Wall | Wolves of God | |
|---|---|---|
| Genre | Fantasy | Historical |
| Tags | Beginner-Friendly, Low-Prep, Collaborative, Character-Driven, Classic Fantasy, Low-Fantasy, One-Shot Friendly, Ascending AC, Worldbuilding | Sandbox, Exploration, Worldbuilding, Low-Prep, Ascending AC |
| Core Mechanic | Roll d20 + modifiers against ascending Armor Class for attacks, and d20 under ability score for skill checks (with situational penalties). Three classes (Warrior, Rogue, Mage) with five saving throw categories. Character Playbooks generate abilities, backstory, and village details through a series of table rolls, building shared history and relationships before play begins. Scenario Packs give the GM a complete adventure framework with no advance preparation. | 2d6 + skill + attribute ≥ target for skill checks; d20 + modifiers vs. AC for combat. Same engine as Stars/Worlds Without Number adapted for a historical setting. |
| Dice | d20 | 2d6 / d20 |
| Complexity | Low | Medium |
| Availability | Paid | Paid |
| Runnability | 4 of 5 book tools | 4 of 5 book tools |
| License | OGL 1.0a | OGL 1.0a |
| Third-Party Publishing | Not yet researched | Not yet researched |
| Publisher | Flatland Games | Sine Nomine Publishing |
| Year | 2014 | 2020 |
| Languages | English, German, French, Spanish | English |
| Best For | Groups who want to sit down with no prep and collaboratively create a village, a cast of NPCs, and an adventure in a single evening: especially those drawn to literary fantasy in the tradition of LeGuin, Cooper, and Lloyd Alexander. | Historical Dark Ages campaigns set in Anglo-Saxon England with dungeon-delving into Roman ruins, sandbox tools, and Kevin Crawford's signature GM aids. |
| Highlights | Playbooks collaboratively build characters, backstory, and the village map in a single session. Scenario Packs provide complete adventures with zero GM prep. Fortune Points provide rerolls and cheat-death mechanics. True Name magic system adds a unique magical layer. Further Afield supplement adds sandbox campaign tools with threat packs. | Detailed historical setting with Crawford's sandbox tools, distinctive Anglo-Saxon flavor, Roman ruins as dungeons, compatible with other Sine Nomine products |
| Considerations | Three classes only, with limited mechanical differentiation at higher levels. Playbook-driven creation is tightly structured, leaving less room for fully custom character concepts. Designed for low-level play (levels 1–10) with a flatter power curve than most OSR games. | Very niche historical setting, limited appeal outside Dark Ages fans, no free version |