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Mythic Bastionland

1st Edition
Knights hunting myths in a wilderness of strange wonders
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Best For

Arthurian-style campaigns of knights seeking glory, ruling domains, and hunting strange mythological creatures across a wild realm. Great for groups who want structured hexcrawl play with emergent storytelling.

Core Mechanic

Attacks always hit: roll weapon damage directly with simultaneous combat. Guard absorbs damage before Virtues (Vigour, Clarity, Spirit). Gambits trigger on 4+ damage rolls for special maneuvers. Omen tables guide myth discovery across hexcrawl exploration.

Diced6–d10
System FamilyOSR
PublisherBastionland Press
Year2025
ComplexityHow much there is to learn
Low

Attacks always hit: roll damage directly, with Guard absorbing it before your Virtues. That always-hit combat plus Gambits keeps fights fast and decisive. Exploration and knight play fill the rest.

AvailabilityHow you get the rules
  • Free to tryFull core rulesLegally free as an SRD, PDF, or official web rules
  • Get it nowAvailable nowFree to download or read online
RunnabilityWhat the book gives you to run it
  • ✓IndexFind any rule by page number
  • ✓GM guidanceA chapter on how to run the game
  • ✓Examples of playRules shown in action at the table
  • –Quick referenceNo cheat sheet or summary tables
  • ✓Cross-referencesRules point to each other by page

4 of 5 book tools found in the core book

Highlights

Simultaneous combat system, detailed hexcrawl and myth-hunting framework, award-winning layout and art (2025 Ennie Gold), domain management adds campaign depth

Considerations

Combat has more procedural steps than it first appears, omen system can feel prescriptive, Arthurian tone limits flexibility, setting context buried deep in the book

Rules license Proprietary

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