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Mythic Bastionland

1st Edition
Knights hunting myths in a wilderness of strange wonders
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fantasy
Rules-LightHexcrawlExplorationAttacks Always HitDomain ManagementSandboxAtmospheric
Languages: English
Diced6–d10
System FamilyOSR
Cost$$
LicenseProprietary
PublisherBastionland Press
Year2025
Complexity Low
Accessibility High
Community Low

Core Mechanic

Attacks always hit — roll weapon damage directly with simultaneous combat. Guard absorbs damage before Virtues (Vigour, Clarity, Spirit). Gambits trigger on 4+ damage rolls for special maneuvers. Omen tables guide myth discovery across hexcrawl exploration.

Best For

Arthurian-style campaigns of knights seeking glory, ruling domains, and hunting strange mythological creatures across a wild realm. Great for groups who want structured hexcrawl play with emergent storytelling.

Highlights

Simultaneous combat system, detailed hexcrawl and myth-hunting framework, award-winning layout and art (2025 Ennie Gold), domain management adds campaign depth

Considerations

Combat has more procedural steps than it first appears, omen system can feel prescriptive, Arthurian tone limits flexibility, setting context buried deep in the book