Forbidden Lands vs Mythic Bastionland
Compare Forbidden Lands and Mythic Bastionland side by side. See differences in complexity, dice, genre, and more.
| Forbidden Lands | Mythic Bastionland | |
|---|---|---|
| Genre | Fantasy | Fantasy |
| Tags | Sandbox, Hexcrawl, Gritty, Survival, Deadly, Exploration, Base-Building, Random Tables | Rules-Light, Hexcrawl, Exploration, Attacks Always Hit, Domain Management, Sandbox, Atmospheric |
| Core Mechanic | Roll a pool of d6s (attribute + skill + gear dice). Each 6 is a success. You can push your roll for extra dice, but risk damaging gear and taking conditions. Gear dice degrade on 1s. Year Zero Engine. | Attacks always hit: roll weapon damage directly with simultaneous combat. Guard absorbs damage before Virtues (Vigour, Clarity, Spirit). Gambits trigger on 4+ damage rolls for special maneuvers. Omen tables guide myth discovery across hexcrawl exploration. |
| Dice | d6 dice pool | d6–d10 |
| Complexity | Medium | Low |
| Availability | Free quickstart | Free core rules |
| Runnability | 4 of 5 book tools | 4 of 5 book tools |
| License | Year Zero Engine OGL | Proprietary |
| Third-Party Publishing | Not yet researched | Not yet researched |
| Publisher | Free League Publishing | Bastionland Press |
| Year | 2018 | 2025 |
| Languages | English, Swedish, German, French, Spanish, Italian | English |
| Best For | Sandbox hexcrawl campaigns with stronghold building, resource management, and a dark fantasy tone. Great for groups who want to explore and carve out their own corner of the world. | Arthurian-style campaigns of knights seeking glory, ruling domains, and hunting strange mythological creatures across a wild realm. Great for groups who want structured hexcrawl play with emergent storytelling. |
| Highlights | Detailed sandbox tools and hexcrawl structure, stronghold building adds long-term goals, push mechanic creates meaningful risk, low-prep with random encounter tables and legend handouts | Simultaneous combat system, detailed hexcrawl and myth-hunting framework, award-winning layout and art (2025 Ennie Gold), domain management adds campaign depth |
| Considerations | Tightly tied to its Ravenland setting, push mechanic can frustrate cautious players, stronghold rules require the full boxed set, hex encounters can feel repetitive without GM preparation | Combat has more procedural steps than it first appears, omen system can feel prescriptive, Arthurian tone limits flexibility, setting context buried deep in the book |