Bunnies & Burrows vs Forbidden Lands
Compare Bunnies & Burrows and Forbidden Lands side by side. See differences in complexity, dice, genre, and more.
| Bunnies & Burrows | Forbidden Lands | |
|---|---|---|
| Genre | Fantasy | Fantasy |
| Tags | Career-Based, Deadly, Exploration, Grid-Based, Gritty, Hexcrawl, Random Character Creation, Resource Management, Survival | Sandbox, Hexcrawl, Gritty, Survival, Deadly, Exploration, Base-Building, Random Tables |
| Core Mechanic | Roll 1d6 + Trait Rating against a Difficulty Value (DV) for skill checks. Eight traits (Strength, Speed, Intelligence, Agility, Constitution, Mysticism, Smell, Charisma) each have a genetic base value set at character creation via 3d6, plus a Level that increases through Advancement Points. Combat uses hex-based battleboards with Attack and Defend dice, comparing Attack Score (attack die plus modifiers) to Defense Score (SPD Rating plus defend die), with tactical choices selected secretly each round via Combat Tactics Cards. | Roll a pool of d6s (attribute + skill + gear dice). Each 6 is a success. You can push your roll for extra dice, but risk damaging gear and taking conditions. Gear dice degrade on 1s. Year Zero Engine. |
| Dice | d6 | d6 dice pool |
| Complexity | Medium | Medium |
| Availability | Paid | Free quickstart |
| Runnability | 4 of 5 book tools | 4 of 5 book tools |
| License | Proprietary (licensed from Steve Jackson Games) | Year Zero Engine OGL |
| Third-Party Publishing | Not yet researched | Not yet researched |
| Publisher | Frog God Games | Free League Publishing |
| Year | 2019 | 2018 |
| Languages | English | English, Swedish, German, French, Spanish, Italian |
| Best For | Groups who want a survival-focused campaign from a non-human perspective, solving problems as small prey animals in a realistically dangerous ecosystem. | Sandbox hexcrawl campaigns with stronghold building, resource management, and a dark fantasy tone. Great for groups who want to explore and carve out their own corner of the world. |
| Highlights | Fully realized herbalism system serves as the game's analog to magic, with herb searching, recognition, preparation, and remodeling mechanics. Pursuit phase models predator chases as a distinct tactical minigame before combat begins. Extensive bestiary details real-world predators and prey with ecologically grounded behavior. Nine playable species (rabbit plus eight others) each with a unique profession and trait distribution. | Detailed sandbox tools and hexcrawl structure, stronghold building adds long-term goals, push mechanic creates meaningful risk, low-prep with random encounter tables and legend handouts |
| Considerations | No free quickstart or SRD: the low-cost B&B Light folio is the cheapest entry point. Battleboard combat with tokens and tactics cards requires physical components or digital substitutes. Rules are spread across multiple subsystems (pursuit, combat, herbalism, diseases, pests) that take time to internalize. | Tightly tied to its Ravenland setting, push mechanic can frustrate cautious players, stronghold rules require the full boxed set, hex encounters can feel repetitive without GM preparation |