Atomic Highway vs Bunnies & Burrows
Compare Atomic Highway and Bunnies & Burrows side by side. See differences in complexity, dice, genre, and more.
| Atomic Highway | Bunnies & Burrows | |
|---|---|---|
| Genre | Post-Apocalyptic | Fantasy |
| Tags | Rules-Light, Survival, Career-Based, Sandbox, Gritty, Resource Management, Classless | Career-Based, Deadly, Exploration, Grid-Based, Gritty, Hexcrawl, Random Character Creation, Resource Management, Survival |
| Core Mechanic | V6 Engine: roll a number of d6 equal to the relevant attribute (rated 1–5). Each natural 6 is a success and is rerolled for a chance at additional successes. Skill points (rated 1–5) can then be spent to boost individual die results up to 6, generating further successes. Most tasks require one success; harder tasks require two or more. When all dice show 1, something goes wrong regardless of skill. Fortune points allow players to add successes, reduce opponent successes, or introduce narrative twists. | Roll 1d6 + Trait Rating against a Difficulty Value (DV) for skill checks. Eight traits (Strength, Speed, Intelligence, Agility, Constitution, Mysticism, Smell, Charisma) each have a genetic base value set at character creation via 3d6, plus a Level that increases through Advancement Points. Combat uses hex-based battleboards with Attack and Defend dice, comparing Attack Score (attack die plus modifiers) to Defense Score (SPD Rating plus defend die), with tactical choices selected secretly each round via Combat Tactics Cards. |
| Dice | d6 dice pool | d6 |
| Complexity | Low | Medium |
| Availability | Free core rules | Paid |
| Runnability | 5 of 5 book tools | 4 of 5 book tools |
| License | Proprietary (Free PDF) | Proprietary (licensed from Steve Jackson Games) |
| Third-Party Publishing | Not yet researched | Not yet researched |
| Publisher | Gallant Knight Games | Frog God Games |
| Year | 2009 | 2019 |
| Languages | English | English |
| Best For | Groups who want a lightweight Mad Max–style post-apocalyptic game with fast-resolving vehicular combat, quick character creation via background templates, and a setting that supports road warriors, mutants, and wasteland scavengers without heavy rules overhead. | Groups who want a survival-focused campaign from a non-human perspective, solving problems as small prey animals in a realistically dangerous ecosystem. |
| Highlights | Core PDF is permanently free with no barriers to entry. Character creation uses Rearing and Pursuit templates that provide skills and starting gear in minutes. Detailed vehicle customization and chase rules support the road warrior fantasy as a core gameplay loop. Scavenging system with random tables generates loot from categorized ruin types. | Fully realized herbalism system serves as the game's analog to magic, with herb searching, recognition, preparation, and remodeling mechanics. Pursuit phase models predator chases as a distinct tactical minigame before combat begins. Extensive bestiary details real-world predators and prey with ecologically grounded behavior. Nine playable species (rabbit plus eight others) each with a unique profession and trait distribution. |
| Considerations | No structured social encounter mechanics beyond opposed skill rolls. Mutations and psychic powers are brief appendix options rather than fully developed subsystems. The publisher has not actively developed new content for the line since acquiring it in 2018. Setting material is deliberately generic, requiring GM effort to build specific locations and factions. | No free quickstart or SRD: the low-cost B&B Light folio is the cheapest entry point. Battleboard combat with tokens and tactics cards requires physical components or digital substitutes. Rules are spread across multiple subsystems (pursuit, combat, herbalism, diseases, pests) that take time to internalize. |