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Atomic Highway

Core Rulebook
Post-apocalyptic road warrior RPG of vehicular combat, scavenging, and mutant survival in the wasteland
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post-apocalyptic
Rules-LightCinematicSkill-BasedClasslessBeginner-FriendlyCareer-BasedGrittySurvivalResource ManagementSandboxFast-PacedRandom TablesGM-Friendly
Languages: English
Diced6 dice pool
System FamilyStandalone
CostFree
LicenseProprietary (Free PDF)
PublisherGallant Knight Games
Year2009
Complexity Low
Accessibility Very High
Runnability Low

Core Mechanic

V6 Engine — roll a number of d6 equal to the relevant attribute (rated 1–5). Each natural 6 is a success and is rerolled for a chance at additional successes. Skill points (rated 1–5) can then be spent to boost individual die results up to 6, generating further successes. Most tasks require one success; harder tasks require two or more. When all dice show 1, something goes wrong regardless of skill. Fortune points allow players to add successes, reduce opponent successes, or introduce narrative twists.

Best For

Groups who want a lightweight Mad Max–style post-apocalyptic game with fast-resolving vehicular combat, quick character creation via background templates, and a setting that supports road warriors, mutants, and wasteland scavengers without heavy rules overhead.

Highlights

Core PDF is permanently free with no barriers to entry. Character creation uses Rearing and Pursuit templates that provide skills and starting gear in minutes. Detailed vehicle customization and chase rules support the road warrior fantasy as a core gameplay loop. Scavenging system with random tables generates loot from categorized ruin types.

Considerations

No structured social encounter mechanics beyond opposed skill rolls. Mutations and psychic powers are brief appendix options rather than fully developed subsystems. The publisher has not actively developed new content for the line since acquiring it in 2018. Setting material is deliberately generic, requiring GM effort to build specific locations and factions.