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The Walking Dead Universe RPG

Core Rules
Survive the walker apocalypse — every push of the dice could attract the dead
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horrorpost-apocalyptic
SurvivalNarrativeDeadlyCharacter-DrivenGrittyLicensed IP
Languages: English, Swedish, German, Polish
Diced6 dice pool
System FamilyYear Zero Engine
Cost$$
LicenseAll Rights Reserved (AMC Networks license)
PublisherFree League Publishing
Year2023
Complexity Low
Accessibility High
Community Low

Core Mechanic

Roll a d6 dice pool (attribute + skill). Each 6 is a success. Push your roll to reroll failures, but gain 1 stress and add a stress die. Stress dice that roll 1 cause bad things — attracting walkers, panic, or worse. Only 3 HP means every fight is dangerous. Anchors (named NPCs) relieve stress. Breaking Points track psychological damage; cross too many and your character is Shattered.

Best For

Groups who want tense, character-driven survival horror in the Walking Dead universe — where stress, difficult choices, and human drama matter more than combat.

Highlights

Stress dice create constant tension, push mechanic forces difficult decisions, only 3 HP makes combat highly consequential, Anchor system ties survival to relationships, well-integrated licensed IP

Considerations

Tightly bound to the Walking Dead IP with limited homebrew flexibility, limited character options in starter set, stress mechanics can cascade into unavoidable spirals, Anchor system penalizes character growth through loss