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Mutant: Year Zero

4th Printing
Mutated survivors rebuild civilization in a deadly post-apocalyptic wasteland
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post-apocalyptic
SandboxSurvivalExplorationCharacter-DrivenWorldbuildingNarrative
Languages: English
Diced6 dice pool
System FamilyYear Zero Engine
Cost$$
LicenseProprietary
PublisherFree League Publishing
Year2014
Complexity Medium
Accessibility Medium
Community Medium

Core Mechanic

Roll a pool of d6s (attribute + skill + gear). Each 6 is a success; one success is enough. You can push your roll to reroll failures, but 1s on attribute dice cause trauma and 1s on gear dice cause damage to equipment. Mutations cost Mutation Points and can misfire with unpredictable side effects.

Best For

Post-apocalyptic campaigns where mutant survivors explore a deadly Zone, build up their home settlement, and search for the mythical Eden — with the Year Zero Engine that spawned a family of games.

Highlights

Push mechanic creates tough choices, Ark development gives players a shared home to build, Zone exploration is tense and rewarding, eight distinctive roles with built-in relationships and dreams, launched the Year Zero Engine family

Considerations

Mutation randomness can frustrate planners, metaplot requires significant GM commitment, Ark development bookkeeping adds between-session overhead, Zone travel can feel repetitive without varied encounters