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Star Wars Saga Edition vs Starfinder

Compare Star Wars Saga Edition and Starfinder side by side. See differences in complexity, dice, genre, cost, and more.

Star Wars Saga EditionStarfinder
GenreScifiScifi
Play StyleLicensed IP, Space Opera, Heroic, Cinematic, Character Building, Combat-Heavy, TacticalTactical, Crunchy, Combat-Heavy, Character Building, Grid-Based, Heroic, Ascending AC, Space Opera, Ship-Based, Exploration
Core MechanicRoll d20 + modifiers against a target number or opposed defense score. Three static defense values (Reflex, Fortitude, Will) replace saving throws. Trained skills grant a flat +5 bonus. A five-step Condition Track applies cumulative penalties as characters take damage, replacing hit-point attrition with escalating impairment. Force Points and Destiny Points provide narrative and mechanical resources for critical moments.d20 + modifier vs. DC. Three-action economy per turn. Four degrees of success. Cross-compatible with Pathfinder 2e.
Diced20d20
ComplexityMediumHigh
AccessibilityVery LowVery High
CommunityLowHigh
LicenseStar Wars license (Wizards of the Coast, expired 2010)ORC
Cost$$$Free (ORC)
PublisherWizards of the CoastPaizo
Year20072024
Best ForStar Wars fans who want a d20-based system with deep character customization through talent trees, covering all film eras from the Old Republic through the New Jedi Order.Sci-fi fans who want Pathfinder 2e's tactical depth with plasma rifles and starships. Great for PF2e veterans looking for cross-compatible space adventure.
HighlightsTalent trees let two characters of the same class play differently based on branch selection, Condition Track creates escalating combat tension without binary alive-or-dead states, covers all major Star Wars eras with era-specific content in supplements, streamlined skill list consolidates the d20 System's skill bloatFree rules on Archives of Nethys, deep tactical combat, cross-compatible with PF2e, distinct class identity
ConsiderationsOut of print since 2010 with no official digital version available, secondary market prices are high for core and supplement books, later supplements introduced significant power creep, Force-using characters can overshadow non-Force users at higher levelsSteep learning curve, fewer classes and options than PF2e (still growing), tactical starship combat rules deferred to a future supplement with current rules being narrative only