Mothership vs Star Wars Saga Edition
Compare Mothership and Star Wars Saga Edition side by side. See differences in complexity, dice, genre, cost, and more.
| Mothership | Star Wars Saga Edition | |
|---|---|---|
| Genre | Scifi, Horror | Scifi |
| Play Style | Rules-Light, Deadly, One-Shot Friendly, Survival, Atmospheric, Low-Prep, Cinematic, Fast-Paced | Licensed IP, Space Opera, Heroic, Cinematic, Character Building, Combat-Heavy, Tactical |
| Core Mechanic | Roll d100 under stat/skill. Stress and panic mechanics escalate tension. | Roll d20 + modifiers against a target number or opposed defense score. Three static defense values (Reflex, Fortitude, Will) replace saving throws. Trained skills grant a flat +5 bonus. A five-step Condition Track applies cumulative penalties as characters take damage, replacing hit-point attrition with escalating impairment. Force Points and Destiny Points provide narrative and mechanical resources for critical moments. |
| Dice | d100 | d20 |
| Complexity | Low | Medium |
| Accessibility | High | Very Low |
| Community | Medium | Low |
| License | 3rd Party License | Star Wars license (Wizards of the Coast, expired 2010) |
| Cost | $ | $$$ |
| Publisher | Tuesday Knight Games | Wizards of the Coast |
| Year | 2022 | 2007 |
| Best For | Terrifying sci-fi horror one-shots and short campaigns. Panic table creates unforgettable moments. | Star Wars fans who want a d20-based system with deep character customization through talent trees, covering all film eras from the Old Republic through the New Jedi Order. |
| Highlights | Rules-light, well-regarded module library, panic system creates mechanical tension | Talent trees let two characters of the same class play differently based on branch selection, Condition Track creates escalating combat tension without binary alive-or-dead states, covers all major Star Wars eras with era-specific content in supplements, streamlined skill list consolidates the d20 System's skill bloat |
| Considerations | Panic table can cascade and end sessions abruptly, limited long-campaign support in core rules, stress mechanics can feel repetitive over extended play | Out of print since 2010 with no official digital version available, secondary market prices are high for core and supplement books, later supplements introduced significant power creep, Force-using characters can overshadow non-Force users at higher levels |