TTRPG Wiki

Compare tabletop RPG systems to find your next game

Lancer vs Star Wars Saga Edition

Compare Lancer and Star Wars Saga Edition side by side. See differences in complexity, dice, genre, cost, and more.

LancerStar Wars Saga Edition
GenreScifiScifi
TagsTactical, Mecha, Character Building, Heroic, CrunchyLicensed IP, Space Opera, Heroic, Cinematic, Character Building, Tactical
Core MechanicNarrative scenes use d20 roll-over (10+ succeeds), with backgrounds granting advantage and triggers adding flat bonuses. Mech combat is grid-based and tactical: no initiative, players and NPCs alternate turns. Pilots progress through License Levels (LL0–LL12), unlocking new chassis, weapons, and systems across five manufacturers with 30+ mech frames.Roll d20 + modifiers against a target number or opposed defense score. Three static defense values (Reflex, Fortitude, Will) replace saving throws. Trained skills grant a flat +5 bonus. A five-step Condition Track applies cumulative penalties as characters take damage, replacing hit-point attrition with escalating impairment. Force Points and Destiny Points provide narrative and mechanical resources for critical moments.
Diced20 + d6d20
ComplexityHighMedium
AccessibilityHighVery Low
RunnabilityVery HighHigh
LicenseLancer Third Party LicenseStar Wars license (Wizards of the Coast, expired 2010)
CostFree (PDF) / $$Unavailable
PublisherMassif PressWizards of the Coast
Year20192007
Best ForGroups who want deep tactical mech combat with meaningful customization layered on top of accessible narrative play: giant robot enthusiasts seeking a modern alternative to BattleTech.Star Wars fans who want a d20-based system with deep character customization through talent trees, covering all film eras from the Old Republic through the New Jedi Order.
HighlightsFree core PDF, extensive mech customization with 30+ frames, clean split between rules-light narrative and crunchy tactical combat, alternating activations remove initiative so both sides stay engagedTalent trees let two characters of the same class play differently based on branch selection, Condition Track creates escalating combat tension without binary alive-or-dead states, covers all major Star Wars eras with era-specific content in supplements, streamlined skill list consolidates the d20 System's skill bloat
ConsiderationsMech combat dominates: narrative half feels thin by comparison, steep learning curve from sheer volume of mech options, genre-locked to sci-fi mech fiction, requires grid/VTT for combatThe game has been out of print since 2010 with no official digital release, so acquiring a copy means the secondary market. Force-using characters reach powers that can outpace non-Force party members at higher levels. Characters track a condition track alongside hit points and talent-tree choices, adding per-character bookkeeping over the d20 baseline it derives from.