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Lancer vs Mothership

Compare Lancer and Mothership side by side. See differences in complexity, dice, genre, cost, and more.

LancerMothership
GenreScifiScifi, Horror
Play StyleTactical, Mecha, Grid-Based, Character Building, Combat-Heavy, Heroic, CrunchyRules-Light, Deadly, One-Shot Friendly, Survival, Atmospheric, Low-Prep, Cinematic, Fast-Paced
Core MechanicNarrative scenes use d20 roll-over (10+ succeeds), with backgrounds granting advantage and triggers adding flat bonuses. Mech combat is grid-based and tactical — no initiative, players and NPCs alternate turns. Pilots progress through License Levels (LL0–LL12), unlocking new chassis, weapons, and systems across five manufacturers with 30+ mech frames.Roll d100 under stat/skill. Stress and panic mechanics escalate tension.
Diced20 + d6d100
ComplexityHighLow
AccessibilityHighHigh
CommunityMediumMedium
LicenseLancer Third Party License3rd Party License
CostFree (PDF) / $$$
PublisherMassif PressTuesday Knight Games
Year20192022
Best ForGroups who want deep tactical mech combat with meaningful customization layered on top of accessible narrative play — giant robot enthusiasts seeking a modern alternative to BattleTech.Terrifying sci-fi horror one-shots and short campaigns. Panic table creates unforgettable moments.
HighlightsFree core PDF, extensive mech customization with 30+ frames, clean split between rules-light narrative and crunchy tactical combat, Comp/Con companion app is well-integrated, active communityRules-light, well-regarded module library, panic system creates mechanical tension
ConsiderationsMech combat dominates — narrative half feels thin by comparison, steep learning curve from sheer volume of mech options, genre-locked to sci-fi mech fiction, requires grid/VTT for combatPanic table can cascade and end sessions abruptly, limited long-campaign support in core rules, stress mechanics can feel repetitive over extended play