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Lancer

1st Edition (2nd Printing)
Tactical mech combat meets narrative sci-fi: pilots and their machines 15,000 years in the future
scifi
TacticalMechaCharacter BuildingHeroicCrunchy
Languages: English
Diced20 + d6
System FamilyStandalone
CostFree (PDF) / $$
LicenseLancer Third Party License
PublisherMassif Press
Year2019
Complexity High
Accessibility High
Runnability Very High

Core Mechanic

Narrative scenes use d20 roll-over (10+ succeeds), with backgrounds granting advantage and triggers adding flat bonuses. Mech combat is grid-based and tactical: no initiative, players and NPCs alternate turns. Pilots progress through License Levels (LL0–LL12), unlocking new chassis, weapons, and systems across five manufacturers with 30+ mech frames.

Best For

Groups who want deep tactical mech combat with meaningful customization layered on top of accessible narrative play: giant robot enthusiasts seeking a modern alternative to BattleTech.

Highlights

Free core PDF, extensive mech customization with 30+ frames, clean split between rules-light narrative and crunchy tactical combat, alternating activations remove initiative so both sides stay engaged

Considerations

Mech combat dominates: narrative half feels thin by comparison, steep learning curve from sheer volume of mech options, genre-locked to sci-fi mech fiction, requires grid/VTT for combat