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Lancer vs Traveller

Compare Lancer and Traveller side by side. See differences in complexity, dice, genre, cost, and more.

LancerTraveller
GenreScifiScifi
Play StyleTactical, Mecha, Grid-Based, Character Building, Combat-Heavy, Heroic, CrunchySandbox, Simulation, Exploration, Deadly, Realistic, Character Building, Faction Play
Core MechanicNarrative scenes use d20 roll-over (10+ succeeds), with backgrounds granting advantage and triggers adding flat bonuses. Mech combat is grid-based and tactical — no initiative, players and NPCs alternate turns. Pilots progress through License Levels (LL0–LL12), unlocking new chassis, weapons, and systems across five manufacturers with 30+ mech frames.Roll 2d6 + skill + modifier ≥ 8 to succeed. Character generation is a mini-game.
Diced20 + d62d6
ComplexityHighMedium
AccessibilityHighLow
CommunityMediumMedium
LicenseLancer Third Party LicenseTraveller Fair Use Policy
CostFree (PDF) / $$$$
PublisherMassif PressMongoose Publishing
Year20192022
Best ForGroups who want deep tactical mech combat with meaningful customization layered on top of accessible narrative play — giant robot enthusiasts seeking a modern alternative to BattleTech.Hard sci-fi sandbox campaigns with trading, exploration, and realistic space travel.
HighlightsFree core PDF, extensive mech customization with 30+ frames, clean split between rules-light narrative and crunchy tactical combat, Comp/Con companion app is well-integrated, active communityComprehensive sci-fi toolkit, lifepath character creation, detailed trade/travel systems
ConsiderationsMech combat dominates — narrative half feels thin by comparison, steep learning curve from sheer volume of mech options, genre-locked to sci-fi mech fiction, requires grid/VTT for combatLifepath character creation can produce unplayable results, subsystem rules are spread across multiple supplements, steep buy-in if using official sourcebooks