Troika!
Numinous EditionBest For
Fast, surreal science-fantasy adventures with minimal rules and random character generation. Ideal for one-shots and improvisational play.
Core Mechanic
Three stats: Skill, Stamina, Luck. Roll 2d6 under Skill + Advanced Skill to succeed. Initiative uses a random token-draw stack: unpredictable turn order. Luck is a consumable resource that depletes with each test.
Roll 2d6 under Skill plus an advanced skill, with a random token-draw initiative. The whimsical tone and light rules make it quick to run.
- Free to tryFull core rulesLegally free as an SRD, PDF, or official web rules
- Get it nowAvailable nowFree to download or read online
- –IndexNo back-of-book index or page-keyed reference tables
- –GM guidanceNo how-to-run chapter
- ✓Examples of playRules shown in action at the table
- ✓Quick referenceCheat sheet or summary tables
- –Cross-referencesRules rarely point to each other by page
2 of 5 book tools found in the core book
Highlights
Simple rules, creative backgrounds double as setting material, chaotic token-draw initiative creates unpredictable turn order, consumable Luck depletes with each test
Considerations
Initiative stack can leave players unable to act for long stretches, mixed roll-under/roll-over mechanics confuse new players, setting is implied rather than described, minimal tactical depth
Rules license Open (Troika! SRD)
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