Honey Heist
OriginalCore Mechanic
When a bear acts and the outcome is in doubt, the player rolls 1d6 against the relevant stat, Bear or Criminal: a roll equal to or under the stat succeeds, and a roll over it fails. Using the bear type's skill or doing something covered by the character's role rolls 2d6 and keeps the lowest. When the lowest die rolled is a 6, the GM introduces a twist or unseen complication.
Best For
Groups who want a silly, low-prep one-shot as a crew of bears pulling a heist at a honey convention.
Highlights
Greed moves a point from Bear to Criminal when the plan goes off without a hitch, and Frustration moves one back when the plan fails and the bear runs into difficulty. A player can shift a point toward Criminal by playing a flashback scene of the bears planning the heist, or toward Bear by eating a load of honey. The GM sets up each heist from random tables, including two security features and a complication kept secret from the players.
Considerations
There are no experience, advancement or campaign rules. Bear covers shrugging off damage, but the rules track no damage or injury. The sheet gives no rule for what a player does after their bear betrays the party or flips out at 6.
Third-Party Publishing
Anyone may remix, hack, translate, reimagine and sell their own versions of Grant Howitt's one-page RPGs, including Honey Heist, if they credit Grant Howitt and any collaborators and link to his Patreon. A work must not suggest that Grant Howitt, his collaborators or Rowan, Rook and Decard endorse it unless they have. The licence does not permit merchandise, NFTs or cryptocurrency tokens, or any use of Rowan, Rook and Decard's work for generative AI, large language models or similar content-generating models, including training them.
The rule sheet prints no licence. Rowan, Rook and Decard's librarian page also says the one-page games are released under Creative Commons with Attribution, without naming a version.