Mörk Borg vs Troika!
Compare Mörk Borg and Troika! side by side. See differences in complexity, dice, genre, and more.
| Mörk Borg | Troika! | |
|---|---|---|
| Genre | Fantasy, Horror | Fantasy, Sci-Fi |
| Tags | Rules-Light, Deadly, Dungeon Crawl, Dark Fantasy, Grimdark, Atmospheric, Random Character Creation, Random Tables, Roll to Cast, One-Shot Friendly | Rules-Light, Weird, Random Character Creation, Low-Prep, Improvisation, Deadly, Random Tables |
| Core Mechanic | Roll a d20 plus an ability modifier and meet or exceed a difficulty rating to succeed. Players roll both attacks and defence in combat. | Three stats: Skill, Stamina, Luck. Roll 2d6 under Skill + Advanced Skill to succeed. Initiative uses a random token-draw stack: unpredictable turn order. Luck is a consumable resource that depletes with each test. |
| Dice | d20 | 2d6 |
| Complexity | Low | Very Low |
| Availability | Free core rules | Free core rules |
| Runnability | 3 of 5 book tools | 2 of 5 book tools |
| License | MÖRK BORG Third Party License | Open (Troika! SRD) |
| Third-Party Publishing | Commercial publishing allowed — Open license | Not yet researched |
| Summary only, not legal advice. Check current terms before publishing. | ||
| Publisher | Free League Publishing | Melsonian Arts Council |
| Year | 2020 | 2019 |
| Languages | Swedish, English, French, Italian, Japanese | English |
| Best For | Groups who want short, lethal dungeon expeditions in a world approaching its foretold destruction. | Fast, surreal science-fantasy adventures with minimal rules and random character generation. Ideal for one-shots and improvisational play. |
| Highlights | The Calendar of Nechrubel generates worsening disasters until the seventh Misery ends the world. Optional Omens let characters spend limited luck to avert disastrous rolls. Random equipment and character traits make replacement adventurers quick to generate. | Simple rules, creative backgrounds double as setting material, chaotic token-draw initiative creates unpredictable turn order, consumable Luck depletes with each test |
| Considerations | Characters can begin with just one hit point and die immediately below zero. Failed spellcasting damages the caster and prevents further casting for an hour. Advancement can lower abilities as well as improve them. | Initiative stack can leave players unable to act for long stretches, mixed roll-under/roll-over mechanics confuse new players, setting is implied rather than described, minimal tactical depth |