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Mörk Borg vs Troika!

Compare Mörk Borg and Troika! side by side. See differences in complexity, dice, genre, and more.

Mörk BorgTroika!
GenreFantasy, HorrorFantasy, Sci-Fi
TagsRules-Light, Deadly, Dungeon Crawl, Dark Fantasy, Grimdark, Atmospheric, Random Character Creation, Random Tables, Roll to Cast, One-Shot FriendlyRules-Light, Weird, Random Character Creation, Low-Prep, Improvisation, Deadly, Random Tables
Core MechanicRoll a d20 plus an ability modifier and meet or exceed a difficulty rating to succeed. Players roll both attacks and defence in combat.Three stats: Skill, Stamina, Luck. Roll 2d6 under Skill + Advanced Skill to succeed. Initiative uses a random token-draw stack: unpredictable turn order. Luck is a consumable resource that depletes with each test.
Diced202d6
ComplexityLowVery Low
AvailabilityFree core rulesFree core rules
Runnability3 of 5 book tools2 of 5 book tools
LicenseMÖRK BORG Third Party LicenseOpen (Troika! SRD)
Third-Party PublishingCommercial publishing allowed — Open licenseNot yet researched
Summary only, not legal advice. Check current terms before publishing.
PublisherFree League PublishingMelsonian Arts Council
Year20202019
LanguagesSwedish, English, French, Italian, JapaneseEnglish
Best ForGroups who want short, lethal dungeon expeditions in a world approaching its foretold destruction.Fast, surreal science-fantasy adventures with minimal rules and random character generation. Ideal for one-shots and improvisational play.
HighlightsThe Calendar of Nechrubel generates worsening disasters until the seventh Misery ends the world. Optional Omens let characters spend limited luck to avert disastrous rolls. Random equipment and character traits make replacement adventurers quick to generate.Simple rules, creative backgrounds double as setting material, chaotic token-draw initiative creates unpredictable turn order, consumable Luck depletes with each test
ConsiderationsCharacters can begin with just one hit point and die immediately below zero. Failed spellcasting damages the caster and prevents further casting for an hour. Advancement can lower abilities as well as improve them.Initiative stack can leave players unable to act for long stretches, mixed roll-under/roll-over mechanics confuse new players, setting is implied rather than described, minimal tactical depth