TTRPG Wiki

Compare tabletop RPG systems to find your next game

Ashen Stars vs Starfinder

Compare Ashen Stars and Starfinder side by side. See differences in complexity, dice, genre, cost, and more.

Ashen StarsStarfinder
GenreScifiScifi
TagsInvestigation, Mystery, Mission-Based, Ship-Based, Space Opera, Resource Management, Character-Driven, Strong GM Support, Skill-Based, CrunchyTactical, Crunchy, Character Building, Heroic, Ascending AC, Space Opera, Ship-Based, Exploration
Core MechanicOrdinary tests roll a d6 plus ability-pool points spent before rolling, succeeding by meeting or beating the difficulty. Investigative abilities work differently: a core clue is simply given when the right ability is used, no roll needed, with point spends buying extra benefits.d20 + modifier vs. DC. Three-action economy per turn. Four degrees of success. Cross-compatible with Pathfinder 2e.
Diced6d20
ComplexityHighHigh
AccessibilityHighVery High
RunnabilityVery HighVery High
LicenseAll Rights ReservedORC
Third-Party PublishingCommercial publishing allowed — GUMSHOE Community on DriveThruRPGNot yet researched
Summary only, not legal advice. Check current terms before publishing.
Cost$$Free
PublisherPelgrane PressPaizo
Year20112024
LanguagesEnglishEnglish, French, German, Italian, Spanish
Best ForGroups who want episodic space mysteries with a shared ship and recurring personal subplots. Cases put the crew's pursuit of justice in tension with its need to earn a living.Sci-fi fans who want Pathfinder 2e's tactical depth with plasma rifles and starships. Great for PF2e veterans looking for cross-compatible space adventure.
HighlightsAutomatic core clues keep missed information rolls from blocking a case. Reputation changes the wait between contracts, connecting ethical choices to the crew's upkeep bill. Ship combat assigns different attack modes to crew stations, spreading decisive actions across specialists.Free rules on Archives of Nethys, deep tactical combat, cross-compatible with PF2e, distinct class identity
ConsiderationsInvestigative pools normally refresh only when a case ends, making extra benefits a case-long budget. The rules assume a working Laser crew; fugitive campaigns require changes to that framework. Ship battles use abstract goal-point races rather than positional movement on a tactical map.Steep learning curve, fewer classes and options than PF2e (still growing), tactical starship combat rules deferred to a future supplement with current rules being narrative only