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Elite: Dangerous Role Playing Game

Core Rulebook
Trade, fight, and explore the stars as a freelance pilot in a cut-throat 34th-century galaxy
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scifi
Space OperaLicensed IPShip-BasedSandboxSkill-BasedClasslessTacticalCinematicRandom TablesGM-FriendlyExploration
Languages: English
Diced10
System FamilyStandalone
Cost$$
LicenseProprietary (Frontier Developments licensed IP)
PublisherSpidermind Games / Modiphius Entertainment
Year2017
Complexity Medium
Accessibility Medium
Community Low

Core Mechanic

Roll a d10 and add your Skill bonus (one-tenth of your skill score, rounded down) — equal or exceed the GM's difficulty number to succeed. A natural 1 always fails and a natural 10 always succeeds, within reason. The same roll plus a weapon's Accuracy bonus drives combat at all three scales (personal, vehicle, and spaceship) against a target's Defence score.

Best For

Groups who want to play freelance starship commanders trading, exploring, and dogfighting their way across the 34th-century Milky Way. Particularly suited to fans of the Elite: Dangerous video game who want to expand the experience with crewed ground missions and off-ship intrigue.

Highlights

Three integrated combat scales (personal, vehicle, and spaceship) share the same d10 resolution but each has scale-specific actions and damage rules. Spaceship combat uses a two-zone abstract flight system with zone-restricted actions — joust, dogfight, broadsides, ram, and others — so manoeuvre matters without a grid. Sixteen ships from the video game (Sidewinder through Anaconda) are statted with full component, weapon mount, and modification rules. The Random Generation System provides d10 tables for generating star systems, missions, encounters, and military objectives between or during sessions.

Considerations

Spaceship combat has more moving parts than personal-scale checks: shield recharge, equipment actions, floating bonuses, component criticals, and ammo all need tracking each round. The conversational prose style is approachable to read but slow to navigate when looking up a specific rule mid-session. Single-pilot ships are the default; running larger crewed vessels with multiple PCs at the same console takes GM adjustment. The setting is locked to the video game's 34th-century three-superpower politics, which constrains departures from established lore.