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OSRIC

3.0
A faithful recreation of 1st Edition Advanced D&D
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Best For

Players who want the classic AD&D 1e experience with cleaner organization, well-defined rules for combat and spells, and a huge library of compatible OSR content.

Core Mechanic

Roll d20 + modifiers vs. target numbers (THAC0/AC for combat, saving throws for hazards). Ability scores rolled on 3d6, class and level determine hit dice, spells, and abilities. GM acts as referee for rulings.

Diced20
System FamilyOSR
PublisherMythmere Games
Year2025
ComplexityHow much there is to learn
Medium

It reproduces first-edition play: d20 attacks against AC with THAC0, and category-based saving throws. The depth is old-school breadth, with ability scores gating classes, plus initiative segments, spell access, and weapon proficiencies. Class and level set most of what a character can do.

AvailabilityHow you get the rules
  • Free to tryFull core rulesLegally free as an SRD, PDF, or official web rules
  • Get it nowAvailable nowFree to download or read online
RunnabilityWhat the book gives you to run it
  • ✓IndexFind any rule by page number
  • –GM guidanceNo how-to-run chapter
  • ✓Examples of playRules shown in action at the table
  • –Quick referenceNo cheat sheet or summary tables
  • –Cross-referencesRules rarely point to each other by page

2 of 5 book tools found in the core book

Highlights

Faithful AD&D 1e rules reorganized for clarity, large back-catalog of compatible adventures, middle-ground complexity between B/X and modern D&D, free PDF available

Considerations

Deliberately old-school: THAC0 and descending AC may confuse modern players, less balanced than modern systems, relies heavily on GM rulings, limited character customization compared to newer games

Rules license AELF + CC BY 4.0 (SRD 5.1)

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