White Box: FMAG
Second PrintingCore Mechanic
Roll d20 + modifiers against a target number derived from the defender's Armor Class (descending AC by default, ascending AC optional). Attribute modifiers are compressed to −1, 0, or +1. Each class has a single saving throw number that improves with level. Side-based initiative is rolled each round on d6.
Best For
Groups wanting the simplest possible version of original D&D — four classes, compressed modifiers, and intentional rules gaps that invite house rules and Referee creativity.
Highlights
Attribute modifiers compressed to −1/0/+1 keeps math fast and reduces stat dependency. Complete game in 143 pages including monsters, treasure, spells, and wilderness/dungeon procedures. Free PDF and under $5 in print makes it one of the most accessible OSR games. Intentional rules gaps and a blank House Rules page explicitly invite customization.
Considerations
Four classes (three without the optional Thief) limits character variety. No formal skill system — the Referee adjudicates all non-combat actions. Level tables cap at 10, requiring house rules for extended campaigns.