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Warhammer Fantasy Roleplay vs White Box: FMAG

Compare Warhammer Fantasy Roleplay and White Box: FMAG side by side. See differences in complexity, dice, genre, cost, and more.

Warhammer Fantasy RoleplayWhite Box: FMAG
GenreFantasyFantasy
Play StyleGritty, Deadly, Career-Based, Dark Fantasy, Roleplay-Heavy, Atmospheric, Low-Fantasy, Investigation, Corruption, Lore-Heavy, Licensed Setting, Random Character Creation, Roll to Cast, GrimdarkRules-Light, Classic Fantasy, Dungeon Crawl, Deadly, Hackable, Beginner-Friendly, Random Character Creation, Vancian Casting, Descending AC, Hexcrawl
Core MechanicRoll d100 under skill or characteristic. Success Levels measure degree of success by comparing the tens digits of the target and the roll. Advantage accumulates during combat, adding +10 per point to attack tests.Roll d20 + modifiers against a target number derived from the defender's Armor Class (descending AC by default, ascending AC optional). Attribute modifiers are compressed to −1, 0, or +1. Each class has a single saving throw number that improves with level. Side-based initiative is rolled each round on d6.
Diced100d20
ComplexityMediumVery Low
AccessibilityMediumVery High
CommunityMediumLow
LicenseNo open licenseOGL 1.0a
Cost$$$Free/$
PublisherCubicle 7Seattle Hill Games
Year20182016
Best ForGroups who want dark, gritty fantasy where ordinary people face extraordinary dangers in a richly detailed setting. The career system creates unique character arcs from rat catcher to witch hunter.Groups wanting the simplest possible version of original D&D — four classes, compressed modifiers, and intentional rules gaps that invite house rules and Referee creativity.
HighlightsDetailed grimdark setting, career system creates varied character arcs, combat carries real consequencesAttribute modifiers compressed to −1/0/+1 keeps math fast and reduces stat dependency. Complete game in 143 pages including monsters, treasure, spells, and wilderness/dungeon procedures. Free PDF and under $5 in print makes it one of the most accessible OSR games. Intentional rules gaps and a blank House Rules page explicitly invite customization.
ConsiderationsTightly bound to the Old World setting, Success Level math can slow play, expensive supplement lineFour classes (three without the optional Thief) limits character variety. No formal skill system — the Referee adjudicates all non-combat actions. Level tables cap at 10, requiring house rules for extended campaigns.