Warhammer Fantasy Roleplay vs White Box: FMAG
Compare Warhammer Fantasy Roleplay and White Box: FMAG side by side. See differences in complexity, dice, genre, cost, and more.
| Warhammer Fantasy Roleplay | White Box: FMAG | |
|---|---|---|
| Genre | Fantasy | Fantasy |
| Play Style | Gritty, Deadly, Career-Based, Dark Fantasy, Roleplay-Heavy, Atmospheric, Low-Fantasy, Investigation, Corruption, Lore-Heavy, Licensed Setting, Random Character Creation, Roll to Cast, Grimdark | Rules-Light, Classic Fantasy, Dungeon Crawl, Deadly, Hackable, Beginner-Friendly, Random Character Creation, Vancian Casting, Descending AC, Hexcrawl |
| Core Mechanic | Roll d100 under skill or characteristic. Success Levels measure degree of success by comparing the tens digits of the target and the roll. Advantage accumulates during combat, adding +10 per point to attack tests. | Roll d20 + modifiers against a target number derived from the defender's Armor Class (descending AC by default, ascending AC optional). Attribute modifiers are compressed to −1, 0, or +1. Each class has a single saving throw number that improves with level. Side-based initiative is rolled each round on d6. |
| Dice | d100 | d20 |
| Complexity | Medium | Very Low |
| Accessibility | Medium | Very High |
| Community | Medium | Low |
| License | No open license | OGL 1.0a |
| Cost | $$$ | Free/$ |
| Publisher | Cubicle 7 | Seattle Hill Games |
| Year | 2018 | 2016 |
| Best For | Groups who want dark, gritty fantasy where ordinary people face extraordinary dangers in a richly detailed setting. The career system creates unique character arcs from rat catcher to witch hunter. | Groups wanting the simplest possible version of original D&D — four classes, compressed modifiers, and intentional rules gaps that invite house rules and Referee creativity. |
| Highlights | Detailed grimdark setting, career system creates varied character arcs, combat carries real consequences | Attribute modifiers compressed to −1/0/+1 keeps math fast and reduces stat dependency. Complete game in 143 pages including monsters, treasure, spells, and wilderness/dungeon procedures. Free PDF and under $5 in print makes it one of the most accessible OSR games. Intentional rules gaps and a blank House Rules page explicitly invite customization. |
| Considerations | Tightly bound to the Old World setting, Success Level math can slow play, expensive supplement line | Four classes (three without the optional Thief) limits character variety. No formal skill system — the Referee adjudicates all non-combat actions. Level tables cap at 10, requiring house rules for extended campaigns. |