Shadow of the Demon Lord vs Warhammer Fantasy Roleplay
Compare Shadow of the Demon Lord and Warhammer Fantasy Roleplay side by side. See differences in complexity, dice, genre, and more.
| Shadow of the Demon Lord | Warhammer Fantasy Roleplay | |
|---|---|---|
| Genre | Fantasy, Horror | Fantasy |
| Tags | Dark Fantasy, Gritty, Deadly, Fear & Stress Mechanics, Corruption, Character Building, Tactical, Combat-Heavy, Atmospheric, Strong GM Support | Career-Based, Corruption, Crunchy, Dark Fantasy, Fear & Stress Mechanics, Gritty, Investigation, Licensed IP, Strong GM Support, Tactical |
| Core Mechanic | Roll d20 plus an attribute modifier against 10 for a challenge or the target’s Defense or attribute for an attack. Boons and banes cancel one for one. Roll the remaining d6s and add the highest boon or subtract the highest bane. | Roll d100 equal to or under a Skill or Characteristic. Success Levels are the target's tens digit minus the roll's tens digit. Difficulty modifies Success Levels and can change the outcome. Advantage lets you reverse the digits for a better result; Disadvantage requires the worse result. Opposed Tests compare Success Levels. |
| Dice | d20, d6 | d100 |
| Complexity | Medium | High |
| Availability | Free quickstart | Paid |
| Runnability | 4 of 5 book tools | 5 of 5 book tools |
| License | All Rights Reserved | All Rights Reserved |
| Third-Party Publishing | Commercial publishing allowed — Community content program | No verified route found |
| Summary only, not legal advice. Check current terms before publishing. | ||
| Publisher | Schwalb Entertainment | Cubicle 7 Entertainment Ltd. |
| Year | 2015 | 2026 |
| Languages | English, French, German, Spanish, Portuguese, Italian, Polish, Chinese | English |
| Best For | Groups who want lethal fantasy horror with flexible character paths and campaigns built around eleven adventures. | Groups who want a career-driven grim fantasy campaign where investigation and consequential combat put precarious Old World adventurers under pressure. |
| Highlights | Novice, expert and master paths combine freely to create specialized characters. Fast turns trade movement for an earlier action. Insanity and Corruption give frightening encounters and forbidden acts lasting mechanical consequences. | Success Levels express degree of outcome in ordinary and opposed Tests. Career status influences social Tests and income, giving a character's occupation consequences beyond advancement. Between-adventure procedures make long-term projects compete with earning a living. |
| Considerations | Starting characters can die from a single strong hit. The rules include graphic body horror and disturbing effects of forbidden magic. Advancement ends at level 10 after the campaign’s final adventure. | Critical wounds can cause lasting injuries even when a character survives a fight. Career progression requires filling an advancement tracker before spending XP during downtime. Downtime limits characters to a few undertakings and normally consumes any money they have not secured. |