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Symbaroum

Core Rulebook
Treasure-hunters and rivals push into the cursed forest of Davokar to plunder the relics of a fallen civilization
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fantasyhorror
Dark FantasyAtmosphericPlayer-Only RollsCorruptionExplorationRoll to CastClasslessTacticalGrittyLore-Heavy
Languages: English, Swedish, French, German
Diced20
System FamilyStandalone
Cost$$
LicenseAll Rights Reserved
PublisherFree League Publishing
Year2016
Complexity Medium
Accessibility Medium
Community Medium

Core Mechanic

Roll a d20 and try to land equal to or under one of eight Attributes — Accurate, Cunning, Discreet, Persuasive, Quick, Resolute, Strong, and Vigilant. Opposed tests apply the opponent's relevant Attribute as a penalty, written [Attribute←Opponent's Attribute]. Only players roll dice, so an enemy attack becomes a player Defense test and NPC stats appear as fixed modifiers on the player's roll.

Best For

Groups who want long-form dark fantasy exploration with mounting personal cost — expeditions into ancient ruins where each use of magic and each encounter with the corrupted forest leaves a lasting mark on the characters.

Highlights

Corruption tracks the mystical cost of every cast power, tainted artifact, and hour in dark Davokar — passing half a character's Resolute pins a permanent Stigma like blackening eyes or fangs that only rituals can lift. Reaching Resolute in total Corruption turns the character into an abomination and hands them to the GM, putting every mystic and every cursed treasure in tension with continued ownership of the character. Witchsight reveals the colored Shadow around any creature or object — green and red for things of nature, gold and silver for civilized beings, black and purple for the corrupted — but each glance risks taking on temporary Corruption from what was inspected. Only players roll dice, so combat resolves as the players' Attack tests, Defense tests, and damage rolls against fixed NPC values rather than back-and-forth opposed throws.

Considerations

Mystics pay heavy attrition for their craft: every learned power and every casting generates Corruption, and the four traditions only partially insulate the caster, so spell-heavy characters require careful tracking and trend toward eventual transformation if used freely. Combat resolves each attack against multiple thresholds — rolled Armor for protection, weapon damage against Toughness, and a Pain Threshold check for whether the hit knocks the target prone or triggers a free attack — adding bookkeeping in busy encounters. The core book deliberately limits its setting to the region around Davokar; the lands south of the Titans and the broader world receive only brief mention.