TTRPG Wiki

Compare tabletop RPG systems to find your next game

The Witcher TRPG vs Warhammer Fantasy Roleplay

Compare The Witcher TRPG and Warhammer Fantasy Roleplay side by side. See differences in complexity, dice, genre, cost, and more.

The Witcher TRPGWarhammer Fantasy Roleplay
GenreFantasyFantasy
Play StyleCrunchy, Combat-Heavy, Dark Fantasy, Gritty, Deadly, Lore-Heavy, Skill-Based, Licensed IP, Investigation, Social Intrigue, Random Character CreationGritty, Deadly, Career-Based, Dark Fantasy, Roleplay-Heavy, Atmospheric, Low-Fantasy, Investigation, Corruption, Lore-Heavy, Licensed Setting, Random Character Creation, Roll to Cast, Grimdark
Core MechanicRoll 1d10 + Stat + Skill against a target DC or an opponent's matching roll. Rolling a natural 10 explodes upward (roll again and add); rolling a natural 1 explodes downward (roll again and subtract). Critical wounds are triggered by beating a defense by 7+, with escalating severity at 10, 13, and 15 over the target.Roll d100 under skill or characteristic. Success Levels measure degree of success by comparing the tens digits of the target and the roll. Advantage accumulates during combat, adding +10 per point to attack tests.
Diced10d100
ComplexityHighMedium
AccessibilityMediumMedium
CommunityLowMedium
LicenseAll Rights ReservedNo open license
Cost$$$$$
PublisherR. Talsorian GamesCubicle 7
Year20182018
Best ForGroups who want a dark, morally complex fantasy setting where monster hunting requires preparation and research, and where combat is dangerous enough that drawing a sword is always a serious decision.Groups who want dark, gritty fantasy where ordinary people face extraordinary dangers in a richly detailed setting. The career system creates unique character arcs from rat catcher to witch hunter.
HighlightsLifepath character creation generates backstory, enemies, and relationships through random tables tied to the Witcher setting. Hit-location combat with four tiers of critical wounds creates tense, consequential fights. Detailed alchemy and crafting systems let characters prepare oils, bombs, and decoctions before hunting monsters. Verbal Combat subsystem resolves social conflicts with the same mechanical weight as physical fights.Detailed grimdark setting, career system creates varied character arcs, combat carries real consequences
ConsiderationsCombat involves multiple subsystems (hit location, armor penetration, critical wounds, stamina management) that slow resolution until internalized. Character creation takes significant time due to the Lifepath tables and seven-step process. The Witcher profession is mechanically stronger than most other professions. Tightly tied to the Witcher IP, limiting use outside that setting.Tightly bound to the Old World setting, Success Level math can slow play, expensive supplement line