The Witcher TRPG vs Warhammer Fantasy Roleplay
Compare The Witcher TRPG and Warhammer Fantasy Roleplay side by side. See differences in complexity, dice, genre, and more.
| The Witcher TRPG | Warhammer Fantasy Roleplay | |
|---|---|---|
| Genre | Fantasy | Fantasy |
| Tags | Crunchy, Combat-Heavy, Tactical, Character Building, Skill-Based, Social Combat, Dark Fantasy, Gritty, Deadly, Licensed IP | Career-Based, Corruption, Crunchy, Dark Fantasy, Fear & Stress Mechanics, Gritty, Investigation, Licensed IP, Strong GM Support, Tactical |
| Core Mechanic | Roll a d10 and add the relevant statistic and skill. You succeed by exceeding the difficulty or the opposing roll. Natural 10s add another roll, while natural 1s subtract another roll from the statistic and skill total. | Roll d100 equal to or under a Skill or Characteristic. Success Levels are the target's tens digit minus the roll's tens digit. Difficulty modifies Success Levels and can change the outcome. Advantage lets you reverse the digits for a better result; Disadvantage requires the worse result. Opposed Tests compare Success Levels. |
| Dice | d10 | d100 |
| Complexity | High | High |
| Availability | Free quickstart | Paid |
| Runnability | 5 of 5 book tools | 5 of 5 book tools |
| License | All Rights Reserved | All Rights Reserved |
| Third-Party Publishing | Noncommercial only — Publisher homebrew policy | No verified route found |
| Summary only, not legal advice. Check current terms before publishing. | ||
| Publisher | R. Talsorian Games | Cubicle 7 Entertainment Ltd. |
| Year | 2018 | 2026 |
| Languages | English, Polish, French, German, Italian, Spanish, Chinese, Portuguese, Russian | English |
| Best For | Groups who want dangerous Witcher adventures with detailed character options. | Groups who want a career-driven grim fantasy campaign where investigation and consequential combat put precarious Old World adventurers under pressure. |
| Highlights | Nine professions develop through branching skill trees. Monster knowledge helps characters prepare equipment against specific vulnerabilities. An optional verbal combat system gives social conflicts their own resolve track. | Success Levels express degree of outcome in ordinary and opposed Tests. Career status influences social Tests and income, giving a character's occupation consequences beyond advancement. Between-adventure procedures make long-term projects compete with earning a living. |
| Considerations | Combat combines several calculations and reference tables. Critical wounds can leave lasting penalties even after treatment. Graphic violence and social prejudice are central to the setting. | Critical wounds can cause lasting injuries even when a character survives a fight. Career progression requires filling an advancement tracker before spending XP during downtime. Downtime limits characters to a few undertakings and normally consumes any money they have not secured. |