Art of Wuxia vs Dungeons & Dragons
Compare Art of Wuxia and Dungeons & Dragons side by side. See differences in complexity, dice, genre, cost, and more.
| Art of Wuxia | Dungeons & Dragons | |
|---|---|---|
| Genre | Fantasy, Historical | Fantasy |
| Play Style | Martial Arts, Heroic, Cinematic, Skill-Based, Character-Driven, Hackable, Random Tables, GM-Friendly, Fast-Paced | Tactical, Heroic, Character Building, High-Fantasy, Classic Fantasy, Vancian Casting, Ascending AC |
| Core Mechanic | Roll d100 equal to or under a skill or ability score. Skills are calculated from a base ability score plus 10 per skill level, with bonuses for primary and secondary skill designations. Doubles (11, 22, 33, etc.) are critical: a critical success if under the target, a critical failure if over. Rolls of 00–05 always succeed and 96–99 always fail. Characters can take multiple actions per turn at a cumulative −20% penalty each, creating a press-your-luck dynamic. Qi points fuel kung fu techniques and mystic abilities. | Make a D20 Test by rolling d20, adding relevant modifiers, and comparing the total to a target number. Ability checks, saving throws, and attack rolls use this procedure. Advantage and disadvantage use two d20s and keep the higher or lower result. |
| Dice | d100 | d20 |
| Complexity | Low | Medium |
| Accessibility | Medium | Very High |
| Runnability | Very High | Very High |
| License | CC BY-NC-SA 3.0 | CC BY 4.0 (SRD); core books proprietary |
| Cost | $ | Free |
| Publisher | DwD Studios | Wizards of the Coast |
| Year | 2020 | 2024 |
| Best For | Groups who want cinematic wuxia adventures with fast percentile-based mechanics, 25 distinct kung fu styles, and adjustable sliders for how fantastical the martial arts become. | Groups who want heroic fantasy with configurable tactical combat, broad character options, and campaigns that span multiple levels. |
| Highlights | 25 kung fu styles each with unique techniques, weapon proficiencies, and internal/external classifications. Cinematic Sliders let the GM adjust how fantastical combat and movement are: from grounded martial arts to high-flying xianxia. Moral code system ties character virtues to cultivation point rewards, reinforcing wuxia genre conventions. Built-in adventure and random dungeon generators with extensive creature bestiary. | Advantage and disadvantage resolve common situational effects by selecting the higher or lower of two d20 rolls. Backgrounds, classes, subclasses, and feats distribute character choices across creation and advancement. Weapon Mastery gives qualifying weapon users distinct tactical effects without replacing the action economy. |
| Considerations | Setting is tightly focused on wuxia: groups wanting other martial arts subgenres (samurai, muay thai) would need adaptation. No free quickstart or SRD despite the CC license. d00Lite system's skill score calculation (half ability + 10 per level + primary/secondary bonus) requires cross-referencing several values during character creation. | Spell preparation, spell slots, class features, and conditions create several interacting resources for players to track. High-level characters combine many spells and features, increasing adjudication work for the DM. Bastions add a separate downtime procedure for campaigns that use the stronghold rules. |