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Art of Wuxia vs Werewolf: The Apocalypse

Compare Art of Wuxia and Werewolf: The Apocalypse side by side. See differences in complexity, dice, genre, cost, and more.

Art of WuxiaWerewolf: The Apocalypse
GenreFantasy, HistoricalHorror, Modern, Fantasy
TagsMartial Arts, Heroic, Cinematic, Skill-Based, Character-Driven, Hackable, Random Tables, Strong GM Support, Fast-PacedAtmospheric, Base-Building, Character Building, Character-Driven, Corruption, Drama, Lore-Heavy, Strong GM Support, Superpowers, Urban Fantasy
Core MechanicRoll d100 equal to or under a skill or ability score. Skills are calculated from a base ability score plus 10 per skill level, with bonuses for primary and secondary skill designations. Doubles (11, 22, 33, etc.) are critical: a critical success if under the target, a critical failure if over. Rolls of 00–05 always succeed and 96–99 always fail. Characters can take multiple actions per turn at a cumulative −20% penalty each, creating a press-your-luck dynamic. Qi points fuel kung fu techniques and mystic abilities.Build a d10 dice pool, usually from an Attribute plus a Skill. Each 6 or higher is a success, and meeting the Storyteller-set Difficulty wins. Each pair of 10s counts as four successes. Rage dice replace regular dice up to current Rage and can cause Brutal outcomes.
Diced100d10 dice pool
ComplexityLowHigh
AccessibilityMediumMedium
RunnabilityVery HighVery High
LicenseProprietary (CC BY-NC-SA 3.0 applies to DwD Studios trademarks only; noncommercial printing of this document permitted)All Rights Reserved
Third-Party PublishingNot yet researchedCommercial publishing allowed — Storytellers Vault
Summary only, not legal advice. Check current terms before publishing.
Cost$$$
PublisherDwD StudiosRenegade Game Studios
Year20202023
LanguagesEnglishEnglish, French, German, Italian, Spanish, Polish, Portuguese
Best ForGroups who want cinematic wuxia adventures with fast percentile-based mechanics, 25 distinct kung fu styles, and adjustable sliders for how fantastical the martial arts become.Groups who want long-form modern horror about shapeshifter packs defending communities from ecological and spiritual threats, with violent power constrained by moral and social consequences.
Highlights25 kung fu styles each with unique techniques, weapon proficiencies, and internal/external classifications. Cinematic Sliders let the GM adjust how fantastical combat and movement are: from grounded martial arts to high-flying xianxia. Moral code system ties character virtues to cultivation point rewards, reinforcing wuxia genre conventions. Built-in adventure and random dungeon generators with extensive creature bestiary.Brutal outcomes can force destructive failures or add four successes to actions the Storyteller judges can benefit from Rage. Choosing a Garou form changes a character's capabilities, creating tactical and narrative options. Caerns give the pack an improvable spiritual home whose traits connect campaign advancement to territory and community.
ConsiderationsSetting is tightly focused on wuxia: groups wanting other martial arts subgenres (samurai, muay thai) would need adaptation. There is no free quickstart or SRD, and the stated Creative Commons grant applies only to DwD Studios trademarks rather than the core rules text. d00Lite system's skill score calculation (half ability + 10 per level + primary/secondary bonus) requires cross-referencing several values during character creation.A Crinos-form Garou who did not kill in the previous turn must spend Willpower at the start of the next turn or enter frenzy, making the war form difficult to sustain outside violent scenes. Harano and Hauglosk can remove a Garou from play when despair or absolutism fills either track, making moral decline a campaign-level consequence. The game centers mature environmental and spiritual horror, including graphic violence and themes of exploitation and extremism that require deliberate table boundaries.