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Art of Wuxia vs Pathfinder First Edition

Compare Art of Wuxia and Pathfinder First Edition side by side. See differences in complexity, dice, genre, cost, and more.

Art of WuxiaPathfinder First Edition
GenreFantasy, HistoricalFantasy
Play StyleMartial Arts, Heroic, Cinematic, Skill-Based, Character-Driven, Hackable, Random Tables, GM-Friendly, Fast-PacedTactical, Crunchy, Character Building, High-Fantasy, Classic Fantasy, Dungeon Crawl, Vancian Casting
Core MechanicRoll d100 equal to or under a skill or ability score. Skills are calculated from a base ability score plus 10 per skill level, with bonuses for primary and secondary skill designations. Doubles (11, 22, 33, etc.) are critical: a critical success if under the target, a critical failure if over. Rolls of 00–05 always succeed and 96–99 always fail. Characters can take multiple actions per turn at a cumulative −20% penalty each, creating a press-your-luck dynamic. Qi points fuel kung fu techniques and mystic abilities.Most uncertain actions roll a d20, add relevant modifiers, and compare the total with a target or opposing result. Difficulty Class, Armor Class, and Combat Maneuver Defense are common targets; natural 1s and 20s can override some comparisons.
Diced100d20
ComplexityLowVery High
AccessibilityMediumVery High
RunnabilityVery HighVery High
LicenseCC BY-NC-SA 3.0Open Game License 1.0a
Cost$Free
PublisherDwD StudiosPaizo Publishing, LLC
Year20202009
Best ForGroups who want cinematic wuxia adventures with fast percentile-based mechanics, 25 distinct kung fu styles, and adjustable sliders for how fantastical the martial arts become.Groups who want long fantasy campaigns centered on detailed character development and tactical grid combat.
Highlights25 kung fu styles each with unique techniques, weapon proficiencies, and internal/external classifications. Cinematic Sliders let the GM adjust how fantastical combat and movement are: from grounded martial arts to high-flying xianxia. Moral code system ties character virtues to cultivation point rewards, reinforcing wuxia genre conventions. Built-in adventure and random dungeon generators with extensive creature bestiary.Eleven core classes progress through twenty levels with interlocking feat and class choices that support specialized builds. Combat makes positioning and turn timing consequential through attacks of opportunity and combat maneuvers. Prepared and spontaneous spellcasting draw from hundreds of level-gated spells, giving magical classes distinct planning and resource cycles.
ConsiderationsSetting is tightly focused on wuxia: groups wanting other martial arts subgenres (samurai, muay thai) would need adaptation. No free quickstart or SRD despite the CC license. d00Lite system's skill score calculation (half ability + 10 per level + primary/secondary bonus) requires cross-referencing several values during character creation.Character creation and advancement require cross-checking large option catalogs and prerequisites, which can front-load decision making. Combat combines situational modifiers with nested action and exception rules, which can slow adjudication. High-level play layers additional character abilities and magical options, increasing preparation for players and GMs.