Art of Wuxia vs Warhammer Fantasy Roleplay
Compare Art of Wuxia and Warhammer Fantasy Roleplay side by side. See differences in complexity, dice, genre, cost, and more.
| Art of Wuxia | Warhammer Fantasy Roleplay | |
|---|---|---|
| Genre | Fantasy, Historical | Fantasy |
| Play Style | Martial Arts, Heroic, Cinematic, Skill-Based, Character-Driven, Hackable, Random Tables, GM-Friendly, Fast-Paced | Career-Based, Grimdark, Deadly, Investigation, Corruption, Licensed Setting |
| Core Mechanic | Roll d100 equal to or under a skill or ability score. Skills are calculated from a base ability score plus 10 per skill level, with bonuses for primary and secondary skill designations. Doubles (11, 22, 33, etc.) are critical: a critical success if under the target, a critical failure if over. Rolls of 00–05 always succeed and 96–99 always fail. Characters can take multiple actions per turn at a cumulative −20% penalty each, creating a press-your-luck dynamic. Qi points fuel kung fu techniques and mystic abilities. | Roll d100 under skill or characteristic. Success Levels measure degree of success by comparing the tens digits of the target and the roll. Advantage accumulates during combat, adding +10 per point to attack tests. |
| Dice | d100 | d100 |
| Complexity | Low | Medium |
| Accessibility | Medium | Low |
| Runnability | Very High | High |
| License | CC BY-NC-SA 3.0 | No open license |
| Cost | $ | $$$ |
| Publisher | DwD Studios | Cubicle 7 |
| Year | 2020 | 2018 |
| Best For | Groups who want cinematic wuxia adventures with fast percentile-based mechanics, 25 distinct kung fu styles, and adjustable sliders for how fantastical the martial arts become. | Groups who want dark, gritty fantasy where ordinary people face extraordinary dangers in a richly detailed setting. The career system creates unique character arcs from rat catcher to witch hunter. |
| Highlights | 25 kung fu styles each with unique techniques, weapon proficiencies, and internal/external classifications. Cinematic Sliders let the GM adjust how fantastical combat and movement are: from grounded martial arts to high-flying xianxia. Moral code system ties character virtues to cultivation point rewards, reinforcing wuxia genre conventions. Built-in adventure and random dungeon generators with extensive creature bestiary. | The career system structures advancement around trades, moving a character through jobs that shape both skills and story. Success Levels measure how far a d100 test beats or misses its target, turning every roll into a degree of result. Advantage accumulates during a fight, rewarding momentum with stacking bonuses to attack tests. |
| Considerations | Setting is tightly focused on wuxia: groups wanting other martial arts subgenres (samurai, muay thai) would need adaptation. No free quickstart or SRD despite the CC license. d00Lite system's skill score calculation (half ability + 10 per level + primary/secondary bonus) requires cross-referencing several values during character creation. | The rules assume the Old World setting, so moving WFRP elsewhere means reworking its careers and tone. Comparing tens digits for Success Levels on every test adds a math step that can slow combat. Advancement is career-gated, so a character often must finish or leave a career before branching into new skills. |