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Advanced Dungeons & Dragons 1st Edition

1st Edition
Referee-built fantasy campaigns of dungeon expeditions, prepared spells, and hard-won advancement
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fantasy
Classic FantasyCrunchyDescending ACDungeon CrawlInventory ManagementRandom TablesTacticalVancian Casting
Languages: English
Diced20
System FamilyOSR
Cost$$
LicenseAll Rights Reserved
PublisherTSR Games
Year1977
Complexity Very High
Accessibility Medium
Runnability High

Core Mechanic

Roll a d20 on combat attack matrices to determine whether an attack hits a descending Armor Class. Characters advance by class level through experience, and spellcasters memorize specific spells before using them.

Best For

Groups who want a demanding, referee-led fantasy campaign with class-and-level advancement, resource pressure, and detailed combat procedures.

Highlights

Class, race, level, alignment, and prepared spells establish distinct adventuring roles. The Dungeon Masters Guide supplies encounter, treasure, dungeon, and campaign procedures for referee-built play. Reference sheets and extensive tables consolidate combat, spell, and campaign data.

Considerations

Combat relies on class and monster attack matrices instead of a single universal action procedure. The core delivery distributes rules across three books and reserves substantial procedures for the Dungeon Master. Optional psionics and detailed special-case rules add rules to learn before using them.