Advanced Dungeons & Dragons 1st Edition vs Dragonslayer RPG
Compare Advanced Dungeons & Dragons 1st Edition and Dragonslayer RPG side by side. See differences in complexity, dice, genre, and more.
| Advanced Dungeons & Dragons 1st Edition | Dragonslayer RPG | |
|---|---|---|
| Genre | Fantasy | Fantasy |
| Tags | Classic Fantasy, Crunchy, Descending AC, Dungeon Crawl, Inventory Management, Random Tables, Resource Management, Strong GM Support, Tactical, Vancian Casting | Dungeon Crawl, Combat-Heavy, Gritty, Descending AC, Vancian Casting, Random Tables |
| Core Mechanic | Attack rolls use a d20 against class-and-level matrices to hit descending Armor Class. Other actions follow distinct procedures rather than a universal check. | Roll d20 + attack bonus against descending Armour Class to hit in combat. Saving throws are roll-over by category (Breath, Death, Stone, Wand, Spell). Initiative is d6 per side each round. The GM (Maze Controller) tracks time, light, encounters, and resources: torches burn out, rations deplete, and random encounters escalate with noise and delay. |
| Dice | d20 | d20 |
| Complexity | Very High | Medium |
| Availability | Paid | Free quickstart |
| Runnability | 4 of 5 book tools | 4 of 5 book tools |
| License | All Rights Reserved | Proprietary |
| Third-Party Publishing | No verified route found | Not yet researched |
| Summary only, not legal advice. Check current terms before publishing. | ||
| Publisher | TSR Games | Greg Gillespie |
| Year | 1977 | 2024 |
| Languages | English, French, German | English |
| Best For | Groups who want a referee-built fantasy campaign driven by treasure expeditions and careful resource planning. | OSR veterans who want a traditional dungeon-crawling experience with descending AC, strict resource management, and classic class-and-level gameplay: especially fans of Barrowmaze and megadungeon play. |
| Highlights |
| Comprehensive old-school toolkit with 11 classes and 8 races, heavy emphasis on dungeon exploration procedures (marching order, light, time), critical hit/miss tables add combat drama, designed by a megadungeon expert, extensive spell lists and equipment |
| Considerations |
| Descending AC and THAC0-adjacent math will alienate modern players, very large rulebook for an OSR game, tightly bound to classic dungeon fantasy, limited innovation beyond curating and polishing older mechanics |