Advanced Dungeons & Dragons 1st Edition vs Old-School Essentials
Compare Advanced Dungeons & Dragons 1st Edition and Old-School Essentials side by side. See differences in complexity, dice, genre, and more.
| Advanced Dungeons & Dragons 1st Edition | Old-School Essentials | |
|---|---|---|
| Genre | Fantasy | Fantasy |
| Tags | Classic Fantasy, Crunchy, Descending AC, Dungeon Crawl, Inventory Management, Random Tables, Resource Management, Strong GM Support, Tactical, Vancian Casting | Dungeon Crawl, Exploration, Hexcrawl, Deadly, Sandbox, Resource Management, Inventory Management, Random Tables, Vancian Casting, Strong GM Support |
| Core Mechanic | Attack rolls use a d20 against class-and-level matrices to hit descending Armor Class. Other actions follow distinct procedures rather than a universal check. | Attacks roll d20 against an attack matrix or an optional ascending Armour Class target. Saving throws meet a category target on d20. Ability checks roll at or below an ability score on d20. |
| Dice | d20 | d20 |
| Complexity | Very High | Low |
| Availability | Paid | Free core rules |
| Runnability | 4 of 5 book tools | 5 of 5 book tools |
| License | All Rights Reserved | OGL 1.0a |
| Third-Party Publishing | No verified route found | Commercial publishing allowed — Open license |
| Summary only, not legal advice. Check current terms before publishing. | ||
| Publisher | TSR Games | Necrotic Gnome |
| Year | 1977 | 2019 |
| Languages | English, French, German | English, Italian, Spanish, French, Czech, Portuguese, Chinese, Korean |
| Best For | Groups who want a referee-built fantasy campaign driven by treasure expeditions and careful resource planning. | Groups who want treasure-driven dungeon expeditions and open wilderness campaigns with fragile starting characters. |
| Highlights |
|
|
| Considerations |
|
|