Shadow of the Weird Wizard
Core RulesBest For
Groups who want a lighter, heroic take on the Shadow of the Demon Lord engine with fast play and deep character options.
Core Mechanic
Roll d20 + modifier vs. target number 10. Boons and banes (d6s) modify the roll. Luck replaces traditional experience, driving both advancement and dramatic moments.
The d20 core hits a 10, modified by boon and bane d6s. Its twist is Luck, which drives both advancement and drama in place of standard experience. The build stays approachable.
- Free to tryQuickstartA free starter you can actually play
- Get it nowSold newIn print or as a legal PDF
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We have not listed this book's reference tools. Very short games are read straight from the page, so there is nothing to look up, and some older entries have not been checked yet.
Highlights
Streamlined rules with few exceptions, novice/expert/master path system offers deep character combinations, Luck mechanic doubles as advancement and resource currency
Considerations
Setting tightly coupled to core rules, shares most mechanics with Shadow of the Demon Lord
Rules license Weird Wizard SRD
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