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Shadow of the Weird Wizard

Core Rules
Heroic fantasy adventure in a frontier realm left behind by a vanished wizard
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Best For

Groups who want a lighter, heroic take on the Shadow of the Demon Lord engine with fast play and deep character options.

Core Mechanic

Roll d20 + modifier vs. target number 10. Boons and banes (d6s) modify the roll. Luck replaces traditional experience, driving both advancement and dramatic moments.

Diced20
System FamilyStandalone
PublisherSchwalb Entertainment
Year2024
ComplexityHow much there is to learn
Low

The d20 core hits a 10, modified by boon and bane d6s. Its twist is Luck, which drives both advancement and drama in place of standard experience. The build stays approachable.

AvailabilityHow you get the rules
  • Free to tryQuickstartA free starter you can actually play
  • Get it nowSold newIn print or as a legal PDF
RunnabilityWhat the book gives you to run it

Not listed

We have not listed this book's reference tools. Very short games are read straight from the page, so there is nothing to look up, and some older entries have not been checked yet.

Highlights

Streamlined rules with few exceptions, novice/expert/master path system offers deep character combinations, Luck mechanic doubles as advancement and resource currency

Considerations

Setting tightly coupled to core rules, shares most mechanics with Shadow of the Demon Lord

Rules license Weird Wizard SRD

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