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Agon vs Shadow of the Weird Wizard

Compare Agon and Shadow of the Weird Wizard side by side. See differences in complexity, dice, genre, and more.

AgonShadow of the Weird Wizard
GenreFantasy, HistoricalFantasy
TagsHeroic, Narrative, Rules-Light, Short Sessions, Low-Prep, Mission-Based, Fast-Paced, Cinematic, Tag-BasedHeroic, Beginner-Friendly, Short Sessions, Strong GM Support, Character Building
Core MechanicAll conflicts resolve in a single contested roll. Players assemble a dice pool from relevant traits (Name die, Epithet die, Domain die, Divine Favor), each rated as a step die (d4–d12). Everyone rolls simultaneously; highest result wins. The Strife Player sets opposition with their own dice. Divine Favor grants bonus dice from the gods but is unreliable. Pathos tracks a hero's inner fire: when it runs out, the hero's tale ends.Roll d20 + modifier vs. target number 10. Boons and banes (d6s) modify the roll. Luck replaces traditional experience, driving both advancement and dramatic moments.
Diced4–d12d20
ComplexityVery LowLow
AvailabilityPaidFree quickstart
Runnability5 of 5 book toolsBook tools not listed
LicenseProprietaryWeird Wizard SRD
Third-Party PublishingNot yet researchedNot yet researched
PublisherEvil Hat ProductionsSchwalb Entertainment
Year20202024
LanguagesEnglishEnglish
Best ForGroups who want fast, competitive mythic Greek adventures with minimal prep: each island is a self-contained session of trials, battles, and divine interference.Groups who want a lighter, heroic take on the Shadow of the Demon Lord engine with fast play and deep character options.
HighlightsIsland adventures require zero GM prep: everything needed is in the book, one-roll resolution keeps pace fast, competitive Glory system encourages heroes to outshine each other, Strife Player role rotates so everyone can play a heroStreamlined rules with few exceptions, novice/expert/master path system offers deep character combinations, Luck mechanic doubles as advancement and resource currency
ConsiderationsNarrow mythic Greek genre with limited setting flexibility, competitive Glory system can frustrate cooperative-minded players, heroes have few mechanical traits to differentiate them, campaign arc is finite: heroes eventually reach their Fate and retireSetting tightly coupled to core rules, shares most mechanics with Shadow of the Demon Lord