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The Extraordinary Adventures of Baron Munchausen

Third Edition
Boast outrageous tall tales as 18th-century nobles while rivals wager coins to trip you up
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GM-LessDicelessComedyNarrativeImprovisationRules-LightGonzoBeginner-FriendlyOne-Shot FriendlyShort Sessions
Languages: English, German, Italian, Polish, Portuguese, Spanish
DiceDiceless
System FamilyStandalone
Cost$
LicenseAll Rights Reserved
PublisherFantasy Flight Games
Year2016
Complexity Very Low
Accessibility Medium
Runnability Low

Core Mechanic

There are no dice. Each player starts with a purse of coins equal to the number of players, or five each with fewer than five players. In turn, a player tells a first-person tale of about five minutes on a subject another player names just before it starts. A listener with a coin may interrupt by staking one coin on an objection. The teller either keeps the coin and works the objection into the story, or pushes it back with a coin of their own. A refused objection normally goes back and forth, one coin and one insult at a time, until one side backs down and takes the pile. A teller who backs down must then use the objection. After everyone has told a story, each player gives their whole remaining purse to the story they liked best, never their own, and the largest pile wins.

Best For

Groups who want a short, GM-less party game of competitive boasting that needs only a handful of coins and quick wits, including tables new to roleplaying.

Highlights

Objections are wagers, so a sharp teller invites interruptions that can be woven in and pockets each accepted stake. Appendix One gives 186 ready-made story subjects that a player can hand to the next teller. Two coin-free versions for online play let the game run asynchronously over email or a forum, or live in text chat.

Considerations

A storyteller normally improvises a tale of around five minutes on a subject named moments before, which can put hesitant players on the spot. There are no advancement or campaign rules, so play suits one-off evenings rather than long campaigns. The core game assumes drinks are flowing, and a player who declines to tell a story must buy the company a round.

No verified publishing route found No licence, SRD, community content program or fan-content policy for this game was found from James Wallis, Magnum Opus Press or Fantasy Flight Games. Reviewed 2026-10-16 · Summary only, not legal advice. Check current terms before publishing.