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Questgiver

Core Rulebook
Fantasy adventurers compete as contestants in an absurd comedy game show, scoring points for ridiculous challenges
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fantasy
ComedyRules-LightBeginner-FriendlyOne-Shot FriendlyImprovisationGM-Friendly
✦ Indie Creator Submitted
Languages: English
Diced6 dice pool
System FamilyStandalone
CostFree
LicenseORC License
PublisherKent Malosh
Year2025
Complexity Very Low
Accessibility Very High
Runnability Low

Core Mechanic

Describe an action and roll a pool of d6s equal to your level in a relevant skill, then compare the total against an opposing roll. Opposition is either another character's roll or a difficulty pool the GM rolls, from 1d6 for easy up to 4d6 for nearly impossible. Rolling all sixes earns a new, more specific skill one level higher than the one just used. Every failed roll grants 1 XP. Spent XP turns a die into a six to raise a skill, but never rewrites the roll that earned it.

Best For

Comedy-focused groups who want a low-prep competitive party game built around performing absurd challenges for points, rather than a traditional fantasy campaign with combat and character progression. It works well for one-shots or short runs, and even for dropping a familiar character from another game into a single guest episode.

Highlights

Rolling all sixes on an attempt grants a brand-new skill one level higher than the one used, so characters grow directly out of the actions players choose to try. Every failed roll banks a point of experience toward upgrading a skill, so failing at the table always feeds progress instead of stalling it. During the solo Endeavors, each contestant's attempt is submitted in secret and then played out in an order the host chooses, building game-show reveal tension into every round.

Considerations

Character creation carries no mechanical weight, since the creature type, quirk, and personality options are roleplay flavor that never affects a roll. Most quests are scored however the host decides unless the quest states its own criteria, which can frustrate players who want transparent win conditions. There are no rules for combat, injury, or death, so groups wanting a mechanically consequential fantasy adventure will not find one here.