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Shadow of the Weird Wizard vs Tiny Supers

Compare Shadow of the Weird Wizard and Tiny Supers side by side. See differences in complexity, dice, genre, and more.

Shadow of the Weird WizardTiny Supers
GenreFantasySuperhero, Modern, Sci-Fi
TagsHeroic, Beginner-Friendly, Short Sessions, Strong GM Support, Character BuildingRules-Light, Beginner-Friendly, Fast-Paced, Theater of the Mind, Character Building, Superpowers, Heroic, Low-Prep
Core MechanicRoll d20 + modifier vs. target number 10. Boons and banes (d6s) modify the roll. Luck replaces traditional experience, driving both advancement and dramatic moments.Roll 2d6 for a Test; any 5 or 6 succeeds. Advantage raises the pool to 3d6, while Disadvantage lowers it to 1d6 and normally takes precedence.
Diced20d6 dice pool
ComplexityLowLow
AvailabilityFree quickstartPaid
RunnabilityBook tools not listed1 of 5 book tools
LicenseWeird Wizard SRDAll Rights Reserved
Third-Party PublishingNot yet researchedNot yet researched
PublisherSchwalb EntertainmentGallant Knight Games
Year20242019
LanguagesEnglishEnglish, Spanish
Best ForGroups who want a lighter, heroic take on the Shadow of the Demon Lord engine with fast play and deep character options.Groups who want quick four-color superhero campaigns with flexible power levels and a GM comfortable making consistent rulings.
HighlightsStreamlined rules with few exceptions, novice/expert/master path system offers deep character combinations, Luck mechanic doubles as advancement and resource currencyTiered Power Traits let the same ability grow in potency without a separate point-buy system. Two-action combat makes Focus and Evade compete with movement and attacks. The GallantVerse and eight micro-verses supply campaign frames for city teams, cosmic defenders, and teen heroes.
ConsiderationsSetting tightly coupled to core rules, shares most mechanics with Shadow of the Demon LordThe game assigns uncovered situations to consistent GM rulings rather than detailed procedures. Power concepts outside the fixed trait list depend on reskinning or GM-created effects. Advancement is optional and offers a small menu of upgrades.